From c22ea1f9962983b3583d00085024413d77102212 Mon Sep 17 00:00:00 2001 From: Mike Frysinger Date: Tue, 9 Sep 2003 18:10:15 +0000 Subject: games-fps uNF uNF uNF --- games-fps/aaquake2/files/0.1-gentoo.patch | 94 ++++++++++++++++++++++++++++ games-fps/aaquake2/files/digest-aaquake2-0.1 | 2 + 2 files changed, 96 insertions(+) create mode 100644 games-fps/aaquake2/files/0.1-gentoo.patch create mode 100644 games-fps/aaquake2/files/digest-aaquake2-0.1 (limited to 'games-fps/aaquake2/files') diff --git a/games-fps/aaquake2/files/0.1-gentoo.patch b/games-fps/aaquake2/files/0.1-gentoo.patch new file mode 100644 index 000000000000..0c02710e89f6 --- /dev/null +++ b/games-fps/aaquake2/files/0.1-gentoo.patch @@ -0,0 +1,94 @@ +diff -ur orig/quake2-3.21/linux/Makefile work-mywork/quake2-3.21/linux/Makefile +--- orig/quake2-3.21/linux/Makefile 2001-12-29 20:37:22.000000000 -0500 ++++ work-mywork/quake2-3.21/linux/Makefile 2003-07-17 22:14:50.000000000 -0400 +@@ -54,7 +54,7 @@ + RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \ + -fomit-frame-pointer -fexpensive-optimizations + else +-RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \ ++RELEASE_CFLAGS=$(BASE_CFLAGS) -g $(GENTOO_CFLAGS) -DGENTOO_DATADIR=\\\"$(GENTOO_DATADIR)\\\" -O6 -ffast-math -funroll-loops \ + -fomit-frame-pointer -fexpensive-optimizations + endif + +@@ -92,7 +92,7 @@ + ############################################################################# + + ifeq ($(ARCH),axp) +-TARGETS=$(BUILDDIR)/q2ded \ ++TARGETS=\ + $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ + $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \ + # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \ +@@ -100,11 +100,7 @@ + else + TARGETS=$(BUILDDIR)/quake2 \ + $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ +- $(BUILDDIR)/ref_soft.$(SHLIBEXT) \ +- $(BUILDDIR)/ref_softx.$(SHLIBEXT) \ + $(BUILDDIR)/ref_softaa.$(SHLIBEXT) \ +- $(BUILDDIR)/ref_gl.$(SHLIBEXT) \ +- $(BUILDDIR)/ref_glx.$(SHLIBEXT) \ + $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \ + # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \ + # $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) +@@ -125,9 +121,6 @@ + build_release: + @-mkdir $(BUILD_RELEASE_DIR) \ + $(BUILD_RELEASE_DIR)/client \ +- $(BUILD_RELEASE_DIR)/ded \ +- $(BUILD_RELEASE_DIR)/ref_soft \ +- $(BUILD_RELEASE_DIR)/ref_gl \ + $(BUILD_RELEASE_DIR)/game \ + $(BUILD_RELEASE_DIR)/ctf \ + # $(BUILD_RELEASE_DIR)/xatrix \ +diff -ur orig/quake2-3.21/linux/sys_linux.c work-mywork/quake2-3.21/linux/sys_linux.c +--- orig/quake2-3.21/linux/sys_linux.c 2001-12-22 18:45:58.000000000 -0500 ++++ work-mywork/quake2-3.21/linux/sys_linux.c 2003-07-17 22:34:11.000000000 -0400 +@@ -220,7 +220,7 @@ + char curpath[MAX_OSPATH]; + char *path; + #ifdef __i386__ +- const char *gamename = "gamei386.so"; ++ const char *gamename = "GENTOO_DIR/gamei386.so"; + #elif defined __alpha__ + const char *gamename = "gameaxp.so"; + #else +@@ -250,6 +250,14 @@ + { + Com_Printf ("LoadLibrary (%s)\n",name); + break; ++ } else { ++ sprintf (name, "%s", gamename); ++ game_library = dlopen (name, RTLD_LAZY ); ++ if (game_library) ++ { ++ Com_Printf ("LoadLibrary (%s)\n",name); ++ break; ++ } + } + } + +diff -ur orig/quake2-3.21/qcommon/files.c work-mywork/quake2-3.21/qcommon/files.c +--- orig/quake2-3.21/qcommon/files.c 2001-12-22 16:32:26.000000000 -0500 ++++ work-mywork/quake2-3.21/qcommon/files.c 2003-07-17 22:34:29.000000000 -0400 +@@ -865,7 +865,7 @@ + // + // start up with baseq2 by default + // +- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) ); ++ FS_AddGameDirectory (va(BASEDIRNAME) ); + + // any set gamedirs will be freed up to here + fs_base_searchpaths = fs_searchpaths; +diff -ur orig/quake2-3.21/qcommon/qcommon.h work-mywork/quake2-3.21/qcommon/qcommon.h +--- orig/quake2-3.21/qcommon/qcommon.h 2001-12-22 16:32:26.000000000 -0500 ++++ work-mywork/quake2-3.21/qcommon/qcommon.h 2003-07-17 21:20:03.000000000 -0400 +@@ -25,7 +25,7 @@ + + #define VERSION 3.21 + +-#define BASEDIRNAME "baseq2" ++#define BASEDIRNAME GENTOO_DATADIR + + #ifdef WIN32 + diff --git a/games-fps/aaquake2/files/digest-aaquake2-0.1 b/games-fps/aaquake2/files/digest-aaquake2-0.1 new file mode 100644 index 000000000000..ce25dadff841 --- /dev/null +++ b/games-fps/aaquake2/files/digest-aaquake2-0.1 @@ -0,0 +1,2 @@ +MD5 3ac9ac6a833b9c049a9f763c3137b86f q2source-3.21.zip 1477764 +MD5 2f9df6fca3b06d380f21f644105a30e7 quake2-ref_softaa-0.1.tar.gz 12931 -- cgit v1.2.3-65-gdbad