# Copyright 1999-2004 Gentoo Technologies, Inc. # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-action/d2x/d2x-0.2.5.ebuild,v 1.5 2004/06/03 07:50:38 mr_bones_ Exp $ inherit flag-o-matic eutils games DATAFILE="d2shar10" DESCRIPTION="Descent 2" HOMEPAGE="http://icculus.org/d2x/" SRC_URI="http://icculus.org/d2x/src/${P}.tar.gz http://icculus.org/d2x/data/${DATAFILE}.tar.gz" LICENSE="GPL-2" SLOT="0" KEYWORDS="x86 ppc" IUSE="debug opengl ggi svga" RDEPEND="media-libs/libsdl media-libs/sdl-image opengl? ( virtual/opengl ) ggi? ( media-libs/libggi ) svga? ( media-libs/svgalib )" DEPEND="${RDEPEND} x86? ( dev-lang/nasm )" src_unpack() { unpack ${A} cd ${DATAFILE} rm *.{exe,bat} cd ${S} epatch ${FILESDIR}/${PV}-shellscripts.patch } src_compile() { # --disable-network --enable-console local myconf="$(use_enable x86 assembler)" use debug \ && debugconf="${myconf} --enable-debug --disable-release" \ || debugconf="${myconf} --disable-debug --enable-release" # we do this because each of the optional guys define the same functions # in gr, thus when they go to link they cause redefine errors ... # we build each by it self, save the binary file, clean up, and start over mkdir my-bins for ren in sdl $(use opengl) $(use svga) $(use ggi) ; do [ "${ren}" == "sdl" ] \ && renconf="" \ || renconf="--with-${ren}" [ "${ren}" == "svga" ] \ && defflags="-DSVGALIB_INPUT" \ || defflags="" make distclean egamesconf \ ${myconf} \ ${renconf} \ --datadir=${GAMES_DATADIR_BASE} \ || die "conf ${ren}" emake CXXFLAGS="${CXXFLAGS} ${defflags}" || die "build ${ren}" mv d2x* my-bins/ done } src_install() { make install DESTDIR=${D} || die dogamesbin my-bins/* dodir ${GAMES_DATADIR}/${PN} cp -r ${WORKDIR}/${DATAFILE}/* ${D}/${GAMES_DATADIR}/${PN}/ dodoc AUTHORS ChangeLog NEWS README* TODO readme.txt prepgamesdirs }