--- player_all-bingo-beta-20040615/build/build/BIF/build.bif 2004-06-16 03:43:15.000000000 +0900
+++ player_all-bingo-beta-20040615_2/build/build/BIF/build.bif 2004-07-09 09:29:50.369449208 +0900
@@ -13,21 +13,21 @@
- NOTE: This module needs the faad2 library in order
- to build. See datatype/aac/codec/readme.txt for more
- information on the faad2 library. Developers may
- put the faad2 library anywhere they wish on their disk,
- but in order to link in this library, developers should
- have the following two lines in their .buildrc file:
- SetSDKPath("faad2_include", "/path/to/faad2/includedir")
- SetSDKPath("faad2_lib", "/path/to/faad2library")
- The "/path/to/faad2/includedir" should be changed to
- the path to the faad2 library's include directory.
- The "/path/to/faad2library" should be changed to the
- file name with full path to the faad2 library binary.
- Note that these paths will be platform-specific.
- See BUILD_ROOT/build/doc/buildrc.html for more
- information about .buildrc files and SetSDKPath().
+ NOTE: This module needs the faad2 library in order
+ to build. See datatype/aac/codec/readme.txt for more
+ information on the faad2 library. Developers may
+ put the faad2 library anywhere they wish on their disk,
+ but in order to link in this library, developers should
+ have the following two lines in their .buildrc file:
+ SetSDKPath("faad2_include", "/path/to/faad2/includedir")
+ SetSDKPath("faad2_lib", "/path/to/faad2library")
+ The "/path/to/faad2/includedir" should be changed to
+ the path to the faad2 library's include directory.
+ The "/path/to/faad2library" should be changed to the
+ file name with full path to the faad2 library binary.
+ Note that these paths will be platform-specific.
+ See BUILD_ROOT/build/doc/buildrc.html for more
+ information about .buildrc files and SetSDKPath().
@@ -4933,13 +4933,13 @@
- NOTE: This module needs the DirectX SDK in order
- to build. Developers may put the SDK anywhere they wish on
- their disk. But to inform the build system of its location,
- developers should have the following line in their .buildrc file:
- SetSDKPath("dxsdk", "/path/to/DirectXSDK")
- See BUILD_ROOT/build/doc/buildrc.html for more
- information about .buildrc files and SetSDKPath().
+ NOTE: This module needs the DirectX SDK in order
+ to build. Developers may put the SDK anywhere they wish on
+ their disk. But to inform the build system of its location,
+ developers should have the following line in their .buildrc file:
+ SetSDKPath("dxsdk", "/path/to/DirectXSDK")
+ See BUILD_ROOT/build/doc/buildrc.html for more
+ information about .buildrc files and SetSDKPath().
@@ -5071,13 +5071,13 @@
- NOTE: This module needs the GAPI (Game API) SDK in order
- to build. Developers may put the SDK anywhere they wish on
- their disk. But to inform the build system of its location,
- developers should have the following line in their .buildrc file:
- SetSDKPath("gapi", "/path/to/GAPISDK")
- See BUILD_ROOT/build/doc/buildrc.html for more
- information about .buildrc files and SetSDKPath().
+ NOTE: This module needs the GAPI (Game API) SDK in order
+ to build. Developers may put the SDK anywhere they wish on
+ their disk. But to inform the build system of its location,
+ developers should have the following line in their .buildrc file:
+ SetSDKPath("gapi", "/path/to/GAPISDK")
+ See BUILD_ROOT/build/doc/buildrc.html for more
+ information about .buildrc files and SetSDKPath().
@@ -5094,13 +5094,13 @@
- NOTE: This module needs the Dropline Gtk+ Windows SDK in order
- to build. Developers may put the SDK anywhere they wish on
- their disk. But to inform the build system of its location,
- developers should have the following line in their .buildrc file:
- SetSDKPath("gtk2sdk", "/path/to/gtk2sdk")
- See BUILD_ROOT/build/doc/buildrc.html for more
- information about .buildrc files and SetSDKPath().
+ NOTE: This module needs the Dropline Gtk+ Windows SDK in order
+ to build. Developers may put the SDK anywhere they wish on
+ their disk. But to inform the build system of its location,
+ developers should have the following line in their .buildrc file:
+ SetSDKPath("gtk2sdk", "/path/to/gtk2sdk")
+ See BUILD_ROOT/build/doc/buildrc.html for more
+ information about .buildrc files and SetSDKPath().
@@ -5207,14 +5207,14 @@
- NOTE: This module needs the MS 8.1 SDK
- to build. Developers may put the SDK anywhere they wish on
- their disk. But to inform the build system of its location,
- developers should have the following line in their .buildrc file:
- SetSDKPath("mspsdk_81_include", "/path/to/ms_81_sdk/include")
- SetSDKPath("mspsdk_81_lib", "/path/to/ms_81_sdk/lib")
- See BUILD_ROOT/build/doc/buildrc.html for more
- information about .buildrc files and SetSDKPath().
+ NOTE: This module needs the MS 8.1 SDK
+ to build. Developers may put the SDK anywhere they wish on
+ their disk. But to inform the build system of its location,
+ developers should have the following line in their .buildrc file:
+ SetSDKPath("mspsdk_81_include", "/path/to/ms_81_sdk/include")
+ SetSDKPath("mspsdk_81_lib", "/path/to/ms_81_sdk/lib")
+ See BUILD_ROOT/build/doc/buildrc.html for more
+ information about .buildrc files and SetSDKPath().
@@ -5243,13 +5243,13 @@
- NOTE: This module needs the Ogg-Vorbis SDK in order
- to build. Developers may put the SDK anywhere they wish on
- their disk. But to inform the build system of its location,
- developers should have the following line in their .buildrc file:
- SetSDKPath("oggvorbissdk", "/path/to/oggvorbisSDK")
- See BUILD_ROOT/build/doc/buildrc.html for more
- information about .buildrc files and SetSDKPath().
+ NOTE: This module needs the Ogg-Vorbis SDK in order
+ to build. Developers may put the SDK anywhere they wish on
+ their disk. But to inform the build system of its location,
+ developers should have the following line in their .buildrc file:
+ SetSDKPath("oggvorbissdk", "/path/to/oggvorbisSDK")
+ See BUILD_ROOT/build/doc/buildrc.html for more
+ information about .buildrc files and SetSDKPath().
@@ -5370,6 +5370,27 @@
player_widget
+
+
+
+
+
+
+
+
+
+ unix win32
+
+
+
+ player_mime_util player_widget common_runtime common_system common_container
+ common_dbgtool common_util common_unittest
+ player_installer_postinst player_installer_archive player_installer_stage1
+
+
+ player_mime_include player_widget filesystem_http
+
+
@@ -7588,14 +7609,14 @@
- NOTE: This module needs the QuickTime 5 SDK in order
- to build. Developers may put the SDK anywhere they wish on
- their disk. But to inform the build system of its location,
- developers should have the following line in their .buildrc file:
- SetSDKPath("qt5sdk_include", "/path/to/QuickTime5SDK/CIncludes")
- SetSDKPath("qt5sdk_lib", "/path/to/QuickTime5SDK/Libraries")
- See BUILD_ROOT/build/doc/buildrc.html for more
- information about .buildrc files and SetSDKPath().
+ NOTE: This module needs the QuickTime 5 SDK in order
+ to build. Developers may put the SDK anywhere they wish on
+ their disk. But to inform the build system of its location,
+ developers should have the following line in their .buildrc file:
+ SetSDKPath("qt5sdk_include", "/path/to/QuickTime5SDK/CIncludes")
+ SetSDKPath("qt5sdk_lib", "/path/to/QuickTime5SDK/Libraries")
+ See BUILD_ROOT/build/doc/buildrc.html for more
+ information about .buildrc files and SetSDKPath().
@@ -9558,13 +9579,13 @@
- NOTE: This module needs the WTLCE (Windows Template Library for CE) SDK in order
- to build. Developers may put the SDK anywhere they wish on
- their disk. But to inform the build system of its location,
- developers should have the following line in their .buildrc file:
- SetSDKPath("wtlce", "/path/to/wtlcesdk")
- See BUILD_ROOT/build/doc/buildrc.html for more
- information about .buildrc files and SetSDKPath().
+ NOTE: This module needs the WTLCE (Windows Template Library for CE) SDK in order
+ to build. Developers may put the SDK anywhere they wish on
+ their disk. But to inform the build system of its location,
+ developers should have the following line in their .buildrc file:
+ SetSDKPath("wtlce", "/path/to/wtlcesdk")
+ See BUILD_ROOT/build/doc/buildrc.html for more
+ information about .buildrc files and SetSDKPath().