--- player_all-bingo-beta-20040615/build/build/BIF/build.bif 2004-06-16 03:43:15.000000000 +0900 +++ player_all-bingo-beta-20040615_2/build/build/BIF/build.bif 2004-07-09 09:29:50.369449208 +0900 @@ -13,21 +13,21 @@ - NOTE: This module needs the faad2 library in order - to build. See datatype/aac/codec/readme.txt for more - information on the faad2 library. Developers may - put the faad2 library anywhere they wish on their disk, - but in order to link in this library, developers should - have the following two lines in their .buildrc file: - SetSDKPath("faad2_include", "/path/to/faad2/includedir") - SetSDKPath("faad2_lib", "/path/to/faad2library") - The "/path/to/faad2/includedir" should be changed to - the path to the faad2 library's include directory. - The "/path/to/faad2library" should be changed to the - file name with full path to the faad2 library binary. - Note that these paths will be platform-specific. - See BUILD_ROOT/build/doc/buildrc.html for more - information about .buildrc files and SetSDKPath(). + NOTE: This module needs the faad2 library in order + to build. See datatype/aac/codec/readme.txt for more + information on the faad2 library. Developers may + put the faad2 library anywhere they wish on their disk, + but in order to link in this library, developers should + have the following two lines in their .buildrc file: + SetSDKPath("faad2_include", "/path/to/faad2/includedir") + SetSDKPath("faad2_lib", "/path/to/faad2library") + The "/path/to/faad2/includedir" should be changed to + the path to the faad2 library's include directory. + The "/path/to/faad2library" should be changed to the + file name with full path to the faad2 library binary. + Note that these paths will be platform-specific. + See BUILD_ROOT/build/doc/buildrc.html for more + information about .buildrc files and SetSDKPath(). @@ -4933,13 +4933,13 @@ - NOTE: This module needs the DirectX SDK in order - to build. Developers may put the SDK anywhere they wish on - their disk. But to inform the build system of its location, - developers should have the following line in their .buildrc file: - SetSDKPath("dxsdk", "/path/to/DirectXSDK") - See BUILD_ROOT/build/doc/buildrc.html for more - information about .buildrc files and SetSDKPath(). + NOTE: This module needs the DirectX SDK in order + to build. Developers may put the SDK anywhere they wish on + their disk. But to inform the build system of its location, + developers should have the following line in their .buildrc file: + SetSDKPath("dxsdk", "/path/to/DirectXSDK") + See BUILD_ROOT/build/doc/buildrc.html for more + information about .buildrc files and SetSDKPath(). @@ -5071,13 +5071,13 @@ - NOTE: This module needs the GAPI (Game API) SDK in order - to build. Developers may put the SDK anywhere they wish on - their disk. But to inform the build system of its location, - developers should have the following line in their .buildrc file: - SetSDKPath("gapi", "/path/to/GAPISDK") - See BUILD_ROOT/build/doc/buildrc.html for more - information about .buildrc files and SetSDKPath(). + NOTE: This module needs the GAPI (Game API) SDK in order + to build. Developers may put the SDK anywhere they wish on + their disk. But to inform the build system of its location, + developers should have the following line in their .buildrc file: + SetSDKPath("gapi", "/path/to/GAPISDK") + See BUILD_ROOT/build/doc/buildrc.html for more + information about .buildrc files and SetSDKPath(). @@ -5094,13 +5094,13 @@ - NOTE: This module needs the Dropline Gtk+ Windows SDK in order - to build. Developers may put the SDK anywhere they wish on - their disk. But to inform the build system of its location, - developers should have the following line in their .buildrc file: - SetSDKPath("gtk2sdk", "/path/to/gtk2sdk") - See BUILD_ROOT/build/doc/buildrc.html for more - information about .buildrc files and SetSDKPath(). + NOTE: This module needs the Dropline Gtk+ Windows SDK in order + to build. Developers may put the SDK anywhere they wish on + their disk. But to inform the build system of its location, + developers should have the following line in their .buildrc file: + SetSDKPath("gtk2sdk", "/path/to/gtk2sdk") + See BUILD_ROOT/build/doc/buildrc.html for more + information about .buildrc files and SetSDKPath(). @@ -5207,14 +5207,14 @@ - NOTE: This module needs the MS 8.1 SDK - to build. Developers may put the SDK anywhere they wish on - their disk. But to inform the build system of its location, - developers should have the following line in their .buildrc file: - SetSDKPath("mspsdk_81_include", "/path/to/ms_81_sdk/include") - SetSDKPath("mspsdk_81_lib", "/path/to/ms_81_sdk/lib") - See BUILD_ROOT/build/doc/buildrc.html for more - information about .buildrc files and SetSDKPath(). + NOTE: This module needs the MS 8.1 SDK + to build. Developers may put the SDK anywhere they wish on + their disk. But to inform the build system of its location, + developers should have the following line in their .buildrc file: + SetSDKPath("mspsdk_81_include", "/path/to/ms_81_sdk/include") + SetSDKPath("mspsdk_81_lib", "/path/to/ms_81_sdk/lib") + See BUILD_ROOT/build/doc/buildrc.html for more + information about .buildrc files and SetSDKPath(). @@ -5243,13 +5243,13 @@ - NOTE: This module needs the Ogg-Vorbis SDK in order - to build. Developers may put the SDK anywhere they wish on - their disk. But to inform the build system of its location, - developers should have the following line in their .buildrc file: - SetSDKPath("oggvorbissdk", "/path/to/oggvorbisSDK") - See BUILD_ROOT/build/doc/buildrc.html for more - information about .buildrc files and SetSDKPath(). + NOTE: This module needs the Ogg-Vorbis SDK in order + to build. Developers may put the SDK anywhere they wish on + their disk. But to inform the build system of its location, + developers should have the following line in their .buildrc file: + SetSDKPath("oggvorbissdk", "/path/to/oggvorbisSDK") + See BUILD_ROOT/build/doc/buildrc.html for more + information about .buildrc files and SetSDKPath(). @@ -5370,6 +5370,27 @@ player_widget + + + + + + + + + + unix win32 + + + + player_mime_util player_widget common_runtime common_system common_container + common_dbgtool common_util common_unittest + player_installer_postinst player_installer_archive player_installer_stage1 + + + player_mime_include player_widget filesystem_http + + @@ -7588,14 +7609,14 @@ - NOTE: This module needs the QuickTime 5 SDK in order - to build. Developers may put the SDK anywhere they wish on - their disk. But to inform the build system of its location, - developers should have the following line in their .buildrc file: - SetSDKPath("qt5sdk_include", "/path/to/QuickTime5SDK/CIncludes") - SetSDKPath("qt5sdk_lib", "/path/to/QuickTime5SDK/Libraries") - See BUILD_ROOT/build/doc/buildrc.html for more - information about .buildrc files and SetSDKPath(). + NOTE: This module needs the QuickTime 5 SDK in order + to build. Developers may put the SDK anywhere they wish on + their disk. But to inform the build system of its location, + developers should have the following line in their .buildrc file: + SetSDKPath("qt5sdk_include", "/path/to/QuickTime5SDK/CIncludes") + SetSDKPath("qt5sdk_lib", "/path/to/QuickTime5SDK/Libraries") + See BUILD_ROOT/build/doc/buildrc.html for more + information about .buildrc files and SetSDKPath(). @@ -9558,13 +9579,13 @@ - NOTE: This module needs the WTLCE (Windows Template Library for CE) SDK in order - to build. Developers may put the SDK anywhere they wish on - their disk. But to inform the build system of its location, - developers should have the following line in their .buildrc file: - SetSDKPath("wtlce", "/path/to/wtlcesdk") - See BUILD_ROOT/build/doc/buildrc.html for more - information about .buildrc files and SetSDKPath(). + NOTE: This module needs the WTLCE (Windows Template Library for CE) SDK in order + to build. Developers may put the SDK anywhere they wish on + their disk. But to inform the build system of its location, + developers should have the following line in their .buildrc file: + SetSDKPath("wtlce", "/path/to/wtlcesdk") + See BUILD_ROOT/build/doc/buildrc.html for more + information about .buildrc files and SetSDKPath().