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//===- PatternApplicator.cpp - Pattern Application Engine -------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements an applicator that applies pattern rewrites based upon a
// user defined cost model.
//
//===----------------------------------------------------------------------===//
#include "mlir/Rewrite/PatternApplicator.h"
#include "ByteCode.h"
#include "llvm/Support/Debug.h"
#define DEBUG_TYPE "pattern-match"
using namespace mlir;
using namespace mlir::detail;
PatternApplicator::PatternApplicator(
const FrozenRewritePatternSet &frozenPatternList)
: frozenPatternList(frozenPatternList) {
if (const PDLByteCode *bytecode = frozenPatternList.getPDLByteCode()) {
mutableByteCodeState = std::make_unique<PDLByteCodeMutableState>();
bytecode->initializeMutableState(*mutableByteCodeState);
}
}
PatternApplicator::~PatternApplicator() {}
/// Log a message for a pattern that is impossible to match.
static void logImpossibleToMatch(const Pattern &pattern) {
LLVM_DEBUG({
llvm::dbgs() << "Ignoring pattern '" << pattern.getRootKind()
<< "' because it is impossible to match or cannot lead "
"to legal IR (by cost model)\n";
});
}
void PatternApplicator::applyCostModel(CostModel model) {
// Apply the cost model to the bytecode patterns first, and then the native
// patterns.
if (const PDLByteCode *bytecode = frozenPatternList.getPDLByteCode()) {
for (auto it : llvm::enumerate(bytecode->getPatterns()))
mutableByteCodeState->updatePatternBenefit(it.index(), model(it.value()));
}
// Copy over the patterns so that we can sort by benefit based on the cost
// model. Patterns that are already impossible to match are ignored.
patterns.clear();
for (const auto &it : frozenPatternList.getOpSpecificNativePatterns()) {
for (const RewritePattern *pattern : it.second) {
if (pattern->getBenefit().isImpossibleToMatch())
logImpossibleToMatch(*pattern);
else
patterns[it.first].push_back(pattern);
}
}
anyOpPatterns.clear();
for (const RewritePattern &pattern :
frozenPatternList.getMatchAnyOpNativePatterns()) {
if (pattern.getBenefit().isImpossibleToMatch())
logImpossibleToMatch(pattern);
else
anyOpPatterns.push_back(&pattern);
}
// Sort the patterns using the provided cost model.
llvm::SmallDenseMap<const Pattern *, PatternBenefit> benefits;
auto cmp = [&benefits](const Pattern *lhs, const Pattern *rhs) {
return benefits[lhs] > benefits[rhs];
};
auto processPatternList = [&](SmallVectorImpl<const RewritePattern *> &list) {
// Special case for one pattern in the list, which is the most common case.
if (list.size() == 1) {
if (model(*list.front()).isImpossibleToMatch()) {
logImpossibleToMatch(*list.front());
list.clear();
}
return;
}
// Collect the dynamic benefits for the current pattern list.
benefits.clear();
for (const Pattern *pat : list)
benefits.try_emplace(pat, model(*pat));
// Sort patterns with highest benefit first, and remove those that are
// impossible to match.
std::stable_sort(list.begin(), list.end(), cmp);
while (!list.empty() && benefits[list.back()].isImpossibleToMatch())
logImpossibleToMatch(*list.pop_back_val());
};
for (auto &it : patterns)
processPatternList(it.second);
processPatternList(anyOpPatterns);
}
void PatternApplicator::walkAllPatterns(
function_ref<void(const Pattern &)> walk) {
for (const auto &it : frozenPatternList.getOpSpecificNativePatterns())
for (const auto &pattern : it.second)
walk(*pattern);
for (const Pattern &it : frozenPatternList.getMatchAnyOpNativePatterns())
walk(it);
if (const PDLByteCode *bytecode = frozenPatternList.getPDLByteCode()) {
for (const Pattern &it : bytecode->getPatterns())
walk(it);
}
}
LogicalResult PatternApplicator::matchAndRewrite(
Operation *op, PatternRewriter &rewriter,
function_ref<bool(const Pattern &)> canApply,
function_ref<void(const Pattern &)> onFailure,
function_ref<LogicalResult(const Pattern &)> onSuccess) {
// Before checking native patterns, first match against the bytecode. This
// won't automatically perform any rewrites so there is no need to worry about
// conflicts.
SmallVector<PDLByteCode::MatchResult, 4> pdlMatches;
const PDLByteCode *bytecode = frozenPatternList.getPDLByteCode();
if (bytecode)
bytecode->match(op, rewriter, pdlMatches, *mutableByteCodeState);
// Check to see if there are patterns matching this specific operation type.
MutableArrayRef<const RewritePattern *> opPatterns;
auto patternIt = patterns.find(op->getName());
if (patternIt != patterns.end())
opPatterns = patternIt->second;
// Process the patterns for that match the specific operation type, and any
// operation type in an interleaved fashion.
unsigned opIt = 0, opE = opPatterns.size();
unsigned anyIt = 0, anyE = anyOpPatterns.size();
unsigned pdlIt = 0, pdlE = pdlMatches.size();
LogicalResult result = failure();
do {
// Find the next pattern with the highest benefit.
const Pattern *bestPattern = nullptr;
unsigned *bestPatternIt = &opIt;
const PDLByteCode::MatchResult *pdlMatch = nullptr;
/// Operation specific patterns.
if (opIt < opE)
bestPattern = opPatterns[opIt];
/// Operation agnostic patterns.
if (anyIt < anyE &&
(!bestPattern ||
bestPattern->getBenefit() < anyOpPatterns[anyIt]->getBenefit())) {
bestPatternIt = &anyIt;
bestPattern = anyOpPatterns[anyIt];
}
/// PDL patterns.
if (pdlIt < pdlE && (!bestPattern || bestPattern->getBenefit() <
pdlMatches[pdlIt].benefit)) {
bestPatternIt = &pdlIt;
pdlMatch = &pdlMatches[pdlIt];
bestPattern = pdlMatch->pattern;
}
if (!bestPattern)
break;
// Update the pattern iterator on failure so that this pattern isn't
// attempted again.
++(*bestPatternIt);
// Check that the pattern can be applied.
if (canApply && !canApply(*bestPattern))
continue;
// Try to match and rewrite this pattern. The patterns are sorted by
// benefit, so if we match we can immediately rewrite. For PDL patterns, the
// match has already been performed, we just need to rewrite.
rewriter.setInsertionPoint(op);
if (pdlMatch) {
bytecode->rewrite(rewriter, *pdlMatch, *mutableByteCodeState);
result = success(!onSuccess || succeeded(onSuccess(*bestPattern)));
} else {
const auto *pattern = static_cast<const RewritePattern *>(bestPattern);
result = pattern->matchAndRewrite(op, rewriter);
if (succeeded(result) && onSuccess && failed(onSuccess(*pattern)))
result = failure();
}
if (succeeded(result))
break;
// Perform any necessary cleanups.
if (onFailure)
onFailure(*bestPattern);
} while (true);
if (mutableByteCodeState)
mutableByteCodeState->cleanupAfterMatchAndRewrite();
return result;
}
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