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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-simulation/bcs-demo | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-simulation/bcs-demo')
-rw-r--r-- | games-simulation/bcs-demo/Manifest | 2 | ||||
-rw-r--r-- | games-simulation/bcs-demo/bcs-demo-1.3.ebuild | 59 | ||||
-rw-r--r-- | games-simulation/bcs-demo/metadata.xml | 26 |
3 files changed, 87 insertions, 0 deletions
diff --git a/games-simulation/bcs-demo/Manifest b/games-simulation/bcs-demo/Manifest new file mode 100644 index 000000000000..2f083fc42cdd --- /dev/null +++ b/games-simulation/bcs-demo/Manifest @@ -0,0 +1,2 @@ +DIST bcsdemo_v1_3.sh.bin 5965217 SHA256 1e23f1fd2ec95e27c56037761c25e3af1ef1f23365540434b12e8b31527dbad7 SHA512 b3916ac72d21e80a09b80a406ea18ab4365d9c1b8139eec848f2e5d697d3d5afb6f27de5dac31c6b6fd860e3b406a3eae8a28aac0e00134629dbd5906bde816d WHIRLPOOL 25d2b12b9bdf6acd6695ae78f72e7712b1c0df4b99fb54c6c4621f1005d9375d265a1451955819c0d58630568533919439000f94c3adbd51ac68f6e0c7f205af +DIST openal-alan-hack-0.0.1.tar.gz 86168 SHA256 86e09a5d43461031094c1a09382b369c6f8e231e644dde9d98b7b35fb2e0767a SHA512 1794461cb917dcf2130977bd0ac9f09bf93cd235dd742d29e50a3e2666e6db60865bacd1927fc4607a4b308dcdf421fa2a186ad2a06eea778069ce712a89d943 WHIRLPOOL 4daec7dcabacde0494ba9b4f3cf245201d6e755fd432a8edc6a73105688a1e87ac1f33334afc546617bfb45b6560cc67e150873c982b7d2b38a79ecec203e056 diff --git a/games-simulation/bcs-demo/bcs-demo-1.3.ebuild b/games-simulation/bcs-demo/bcs-demo-1.3.ebuild new file mode 100644 index 000000000000..6ea1cd4050c2 --- /dev/null +++ b/games-simulation/bcs-demo/bcs-demo-1.3.ebuild @@ -0,0 +1,59 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=5 +inherit unpacker games + +DESCRIPTION="design and build bridges and then stress test them with trains" +HOMEPAGE="http://www.chroniclogic.com/pontifex2.htm" +SRC_URI="ftp://ggdev-1.homelan.com/bcs/bcsdemo_v${PV/./_}.sh.bin + http://www.highprogrammer.com/alan/pfx2/openal-alan-hack-0.0.1.tar.gz" + +LICENSE="BCS" +SLOT="0" +KEYWORDS="-* ~amd64 x86" +IUSE="" +RESTRICT="strip" + +RDEPEND="sys-libs/glibc + media-libs/libsdl[abi_x86_32(-)] + x11-libs/libX11[abi_x86_32(-)] + x11-libs/libXext[abi_x86_32(-)] + x11-libs/libXau[abi_x86_32(-)] + x11-libs/libXdmcp[abi_x86_32(-)] + virtual/opengl[abi_x86_32(-)]" + +S=${WORKDIR} + +dir=${GAMES_PREFIX_OPT}/${PN} +Ddir=${D}/${dir} +QA_PREBUILT="${dir:1}/*" + +src_unpack() { + unpack_makeself bcsdemo_v${PV/./_}.sh.bin + unpack openal-alan-hack-0.0.1.tar.gz +} + +src_install() { + dodir "${dir}" "${GAMES_BINDIR}" + + tar -zxf bcsdemo.tar.gz -C "${Ddir}" || die + rm -f "${Ddir}"/bcs-linux-openal-fixer.sh || die + + exeinto "${dir}" +# doexe bin/Linux/x86/rungame.sh +# exeinto ${dir}/lib + mv "${Ddir}"/bcs "${Ddir}"/bcs-bin + newexe libopenal.so.0.0.6 libopenal.so.0 + echo '#!/bin/bash' >> "${Ddir}"/bcs + echo 'LD_PRELOAD="./libopenal.so.0" ./bcs-bin' >> "${Ddir}"/bcs + fperms 750 "${dir}"/bcs + games_make_wrapper bcs-demo ./bcs "${dir}" "${dir}" + + insinto "${dir}" + doins *.cfg + dodoc readme* + + prepgamesdirs +} diff --git a/games-simulation/bcs-demo/metadata.xml b/games-simulation/bcs-demo/metadata.xml new file mode 100644 index 000000000000..fb28670977d9 --- /dev/null +++ b/games-simulation/bcs-demo/metadata.xml @@ -0,0 +1,26 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +Building a bridge that doesn't break is what its all about, although watching +your bridge creation break and plunge a train into the watery depths below can be +half the fun. In the Bridge Construction Set you design and build bridges and +then stress test them to see how your creations hold up under pressure. If when +test vehicles pass over your bridge they make it safely across you know you've +succeeded. If they plummet into the river you know you need to go back to the +drawing board. + +The robust physics deployed in the Bridge Construction Set let you build a wide +variety of bridges that can span the river. The 3D graphics allow you to view +your bridge from any angle including a first person train view - its like being +strapped to the front of the train when your bridge is first tested (if this +happened in real life I think we might have engineers checking all their bridges +in a simulator). + +The Bridge Construction Set includes many types of bridge building levels in +varying degrees of difficulty from simple to complex with a tutorial secition to +get you started. A Level Editor is also included so you can create your own +levels and trade them with others. +</longdescription> +</pkgmetadata> |