summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJustin Lecher <jlec@gentoo.org>2015-06-09 13:26:04 +0000
committerJustin Lecher <jlec@gentoo.org>2015-06-09 13:26:04 +0000
commit8ababae39dbb367e9c87f915805c103288488d51 (patch)
tree4171cd368916cf6d3f01522219dc3b28d19c4d82 /dev-games
parentUpdating remote-id in metadata.xml (diff)
downloadgentoo-2-8ababae39dbb367e9c87f915805c103288488d51.tar.gz
gentoo-2-8ababae39dbb367e9c87f915805c103288488d51.tar.bz2
gentoo-2-8ababae39dbb367e9c87f915805c103288488d51.zip
Updating remote-id in metadata.xml
(Portage version: 2.2.20/cvs/Linux x86_64, signed Manifest commit with key E9402A79B03529A2!)
Diffstat (limited to 'dev-games')
-rw-r--r--dev-games/irrlicht/ChangeLog5
-rw-r--r--dev-games/irrlicht/metadata.xml7
2 files changed, 9 insertions, 3 deletions
diff --git a/dev-games/irrlicht/ChangeLog b/dev-games/irrlicht/ChangeLog
index 4ea3cd5cba3c..e95ab952d805 100644
--- a/dev-games/irrlicht/ChangeLog
+++ b/dev-games/irrlicht/ChangeLog
@@ -1,6 +1,9 @@
# ChangeLog for dev-games/irrlicht
# Copyright 1999-2015 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/dev-games/irrlicht/ChangeLog,v 1.75 2015/03/12 18:40:23 mr_bones_ Exp $
+# $Header: /var/cvsroot/gentoo-x86/dev-games/irrlicht/ChangeLog,v 1.76 2015/06/09 13:26:04 jlec Exp $
+
+ 09 Jun 2015; Justin Lecher <jlec@gentoo.org> metadata.xml:
+ Updating remote-id in metadata.xml
12 Mar 2015; Michael Sterrett <mr_bones_@gentoo.org>
-files/irrlicht-1.8-config.patch, -files/irrlicht-1.8-demoMake.patch,
diff --git a/dev-games/irrlicht/metadata.xml b/dev-games/irrlicht/metadata.xml
index 9247e5c66efc..3d46e569143f 100644
--- a/dev-games/irrlicht/metadata.xml
+++ b/dev-games/irrlicht/metadata.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
<pkgmetadata>
-<herd>games</herd>
-<longdescription>
+ <herd>games</herd>
+ <longdescription>
The Irrlicht Engine is an open source high performance realtime 3D engine written in
C++. It is completely cross-platform, using D3D, OpenGL and its own software renderer,
and has all of the state-of-the-art features which can be found in commercial 3d
@@ -12,4 +12,7 @@ the engine. You can find enhancements for Irrlicht all over the web, like altern
terrain renderers, portal renderers, world layers, tutorials, editors, bindings for
perl, ruby, python, and so on. And best of all: It's completely free.
</longdescription>
+ <upstream>
+ <remote-id type="sourceforge">irrlicht</remote-id>
+ </upstream>
</pkgmetadata>