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author | Mike Frysinger <vapier@gentoo.org> | 2003-10-06 04:37:49 +0000 |
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committer | Mike Frysinger <vapier@gentoo.org> | 2003-10-06 04:37:49 +0000 |
commit | 4d88a041458a91d6792220ca87995b7fc1c97c38 (patch) | |
tree | 5e50a0c26f87a6d077bfca059266f26882f5cebc /games-fps/legends | |
parent | Added gcc-295.patch from TGL via (bug 30448) (diff) | |
download | gentoo-2-4d88a041458a91d6792220ca87995b7fc1c97c38.tar.gz gentoo-2-4d88a041458a91d6792220ca87995b7fc1c97c38.tar.bz2 gentoo-2-4d88a041458a91d6792220ca87995b7fc1c97c38.zip |
metadata
Diffstat (limited to 'games-fps/legends')
-rw-r--r-- | games-fps/legends/metadata.xml | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/games-fps/legends/metadata.xml b/games-fps/legends/metadata.xml new file mode 100644 index 000000000000..14fe61de7623 --- /dev/null +++ b/games-fps/legends/metadata.xml @@ -0,0 +1,28 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +Legends is a fast-paced first-person-perspective online multiplayer +game. The game is designed to take advantage of the beautiful +environments available from the Torque engine it is based on while still +offering the breakneck pacing and variety of styles available from such +classics as Quake and Tribes. + +Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell +style a lot of games espouse; the addition of a jetpack adds a third +dimension of mobility that makes skill, forethought, and restraint +necessities to winning. + +Team sizes are going to be ideal between 10 and 15 on each side, and the +network code will allow anyone with any bandwidth to play relatively +smoothly. Game type offerings will range from the classic Capture the +Flag to our own new type, affectionately called "Knockout". + +Plenty of maps will be provided by us, but the beauty of this game is +its customization possibilities. Mission creation has never been easier, +with a stable, full-featured editor integrated into the game engine +itself. Skins, models, and effects can all be modified by the end-user +with commonly available tools. +</longdescription> +</pkgmetadata> |