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author | Mike Frysinger <vapier@gentoo.org> | 2005-04-30 06:14:20 +0000 |
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committer | Mike Frysinger <vapier@gentoo.org> | 2005-04-30 06:14:20 +0000 |
commit | e61b7ac5e37d5c2b3eb173a0f179ebad87ae21cc (patch) | |
tree | 04a48763748a93f53573040148ff737e20204120 /games-fps/quake2-icculus/files | |
parent | initial commit (diff) | |
download | gentoo-2-e61b7ac5e37d5c2b3eb173a0f179ebad87ae21cc.tar.gz gentoo-2-e61b7ac5e37d5c2b3eb173a0f179ebad87ae21cc.tar.bz2 gentoo-2-e61b7ac5e37d5c2b3eb173a0f179ebad87ae21cc.zip |
On amd64, select the glx video renderer by default until the software renderers work #86552.
(Portage version: 2.0.51.20-r5)
Diffstat (limited to 'games-fps/quake2-icculus/files')
-rw-r--r-- | games-fps/quake2-icculus/files/quake2-icculus-0.16.1-amd64.patch | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-amd64.patch b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-amd64.patch new file mode 100644 index 000000000000..b3291827996c --- /dev/null +++ b/games-fps/quake2-icculus/files/quake2-icculus-0.16.1-amd64.patch @@ -0,0 +1,18 @@ +The default video renderers (softx / soft) currently do not work +on amd64. So for now we add a little hack which will select the +glx renderer by default. + +http://bugs.gentoo.org/show_bug.cgi?id=86552 + +--- src/linux/vid_so.c ++++ src/linux/vid_so.c +@@ -435,6 +440,9 @@ VID_Init + */ + void VID_Init (void) + { ++#if defined __x86_64__ ++ vid_ref = Cvar_Get ("vid_ref", "glx", CVAR_ARCHIVE); ++#endif + /* Create the video variables so we know how to start the graphics drivers */ + // if DISPLAY is defined, try X + if (getenv("DISPLAY")) |