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authorMike Frysinger <vapier@gentoo.org>2003-10-06 04:23:39 +0000
committerMike Frysinger <vapier@gentoo.org>2003-10-06 04:23:39 +0000
commit332cbae1866ff4527582be523b60966225269478 (patch)
tree21232decb2657e1cf8de44731869fb9415e4ee22 /games-fps
parenttidy DEPEND; add metadata.xml (diff)
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metadata
Diffstat (limited to 'games-fps')
-rw-r--r--games-fps/aaquake2/metadata.xml22
-rw-r--r--games-fps/aaut/metadata.xml16
-rw-r--r--games-fps/anaglyph-stereo-quake/metadata.xml28
3 files changed, 66 insertions, 0 deletions
diff --git a/games-fps/aaquake2/metadata.xml b/games-fps/aaquake2/metadata.xml
new file mode 100644
index 000000000000..c68f41c69a51
--- /dev/null
+++ b/games-fps/aaquake2/metadata.xml
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<maintainer>
+ <email>vapier@gentoo.org</email>
+ <name>Mike Frysinger</name>
+</maintainer>
+<longdescription>
+aaquake2 - Text Mode Quake II
+
+What?
+Just what you heard - text mode Quake II.
+
+Why?
+Why not? You can watch TV in text mode, you can play DVDs in text mode,
+you can play Quake 1 in text mode. Quake II is the logical next step.
+
+Or, as the author of ttyquake put it, "If you have to ask why, you're
+not a member of the intended audience."
+</longdescription>
+</pkgmetadata>
diff --git a/games-fps/aaut/metadata.xml b/games-fps/aaut/metadata.xml
new file mode 100644
index 000000000000..084e8a5d95e3
--- /dev/null
+++ b/games-fps/aaut/metadata.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<maintainer>
+ <email>vapier@gentoo.org</email>
+ <name>Mike Frysinger</name>
+</maintainer>
+<longdescription>
+AAUT: Text Mode Unreal Tournament
+Remember, Kids. It's not big, and it's not clever
+
+Is UT just a little too high-end for your
+look-I'm-using-my-15-year-old-P100-as-a-Linux-box machine?
+</longdescription>
+</pkgmetadata>
diff --git a/games-fps/anaglyph-stereo-quake/metadata.xml b/games-fps/anaglyph-stereo-quake/metadata.xml
new file mode 100644
index 000000000000..f6d34d84de2a
--- /dev/null
+++ b/games-fps/anaglyph-stereo-quake/metadata.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<maintainer>
+ <email>vapier@gentoo.org</email>
+ <name>Mike Frysinger</name>
+</maintainer>
+<longdescription>
+What is Anaglyph Quake?
+Anaglyph Quake is a modified version of glQuake designed to be viewed
+with Anaglyph Glasses. The purpose of viewing with Anaglyph glasses is
+so that the image is viewed in stereo (a separate image for each eye),
+which is the basis for depth perception. Thus, with this version of
+Quake, red-cyan glasses, and a suitable computer, you can play Quake in
+real 3D.
+
+Anaglyph Glasses:
+Anaglyph Glasses are red-blue glasses (the red lens is over the left eye
+). They rely on the idea that the red light will only pass through the
+red lens, and blue light will only pass through the blue lens. Thus by
+printing the two different views in these opposing colours, the viewer
+will see a stereo view, and hence depth (amusing that the two images are
+appropriate viewpoints of the same scene ). Because red&blue are 2/3 of
+the colours used by monitors for display , you can get red-cyan glasses,
+cyan allowing both blue and green thorough.
+</longdescription>
+</pkgmetadata>