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authorJulian Ospald <hasufell@gentoo.org>2013-06-02 18:51:30 +0000
committerJulian Ospald <hasufell@gentoo.org>2013-06-02 18:51:30 +0000
commitb3690236c869e148ce25c59eb43eb2a1d47c926d (patch)
treed6e26aed992e354c300856a495e59828798f1e92 /games-rpg/bastion
parentsplitdebug is not invalid (diff)
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splitdebug is not invalid
(Portage version: 2.2.0_alpha177/cvs/Linux x86_64, signed Manifest commit with key E73C35B3)
Diffstat (limited to 'games-rpg/bastion')
-rw-r--r--games-rpg/bastion/ChangeLog5
-rw-r--r--games-rpg/bastion/bastion-20120620-r1.ebuild4
2 files changed, 6 insertions, 3 deletions
diff --git a/games-rpg/bastion/ChangeLog b/games-rpg/bastion/ChangeLog
index 5c08da375dd8..6db2885c5d5f 100644
--- a/games-rpg/bastion/ChangeLog
+++ b/games-rpg/bastion/ChangeLog
@@ -1,6 +1,9 @@
# ChangeLog for games-rpg/bastion
# Copyright 1999-2013 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-rpg/bastion/ChangeLog,v 1.4 2013/05/13 03:49:54 patrick Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-rpg/bastion/ChangeLog,v 1.5 2013/06/02 18:51:30 hasufell Exp $
+
+ 02 Jun 2013; Julian Ospald <hasufell@gentoo.org> bastion-20120620-r1.ebuild:
+ splitdebug is not invalid
13 May 2013; Patrick Lauer <patrick@gentoo.org> bastion-20120620-r1.ebuild:
Remove invalid splitdebug restrict
diff --git a/games-rpg/bastion/bastion-20120620-r1.ebuild b/games-rpg/bastion/bastion-20120620-r1.ebuild
index 1d32c4e8fc4a..66594d79a391 100644
--- a/games-rpg/bastion/bastion-20120620-r1.ebuild
+++ b/games-rpg/bastion/bastion-20120620-r1.ebuild
@@ -1,6 +1,6 @@
# Copyright 1999-2013 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-rpg/bastion/bastion-20120620-r1.ebuild,v 1.3 2013/05/13 03:49:54 patrick Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-rpg/bastion/bastion-20120620-r1.ebuild,v 1.4 2013/06/02 18:51:30 hasufell Exp $
EAPI=5
@@ -15,7 +15,7 @@ LICENSE="all-rights-reserved"
SLOT="0"
KEYWORDS="-* ~amd64 ~x86"
IUSE="bundled-libs"
-RESTRICT="bindist fetch"
+RESTRICT="bindist fetch splitdebug"
MYGAMEDIR=${GAMES_PREFIX_OPT}/${PN}
QA_PREBUILT="${MYGAMEDIR#/}/Bastion.bin*