diff options
Diffstat (limited to 'games-rpg/eternal-lands-data/eternal-lands-data-1.5.0.ebuild')
-rw-r--r-- | games-rpg/eternal-lands-data/eternal-lands-data-1.5.0.ebuild | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/games-rpg/eternal-lands-data/eternal-lands-data-1.5.0.ebuild b/games-rpg/eternal-lands-data/eternal-lands-data-1.5.0.ebuild deleted file mode 100644 index 17c70543dc94..000000000000 --- a/games-rpg/eternal-lands-data/eternal-lands-data-1.5.0.ebuild +++ /dev/null @@ -1,74 +0,0 @@ -# Copyright 1999-2008 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands-data/eternal-lands-data-1.5.0.ebuild,v 1.2 2008/02/16 00:21:07 nyhm Exp $ - -inherit games - -MUSIC_DATE="20060803" - -MY_PV="${PV//_/}" -MY_PV="${MY_PV//./}" -MY_PN="${PN%*-data}" -DESCRIPTION="An online MMORPG written in C and SDL" -HOMEPAGE="http://www.eternal-lands.com" -SRC_URI="http://el.beplacid.net/downloads/elc_150_linux.zip - music? ( mirror://gentoo/el_music_full-${MUSIC_DATE}.zip ) - sound? ( mirror://gentoo/el_sound_150.zip )" -# WARNING: The music file is held at -# http://www.eternal-lands.com/page/music.php -# We only mirror it so that it is versioned by the date we mirrored it -# AND prefixed with el_ so as not cause any conflicts. Maybe oneday they will -# version their music, maybe not. - -LICENSE="eternal_lands" -SLOT="0" -KEYWORDS="~amd64 ~x86 ~x86-fbsd" -IUSE="music sound" - -RDEPEND="" -DEPEND="app-arch/unzip" - -# Maybe one day upstream will do things in a consistent way. -S="${WORKDIR}/elc-150" - -src_unpack() { - unpack ${A} - cd "${S}" - - # Move our music files to the correct directory - if use music ; then - mv ../*.ogg ../*.pll music || die - fi -} - -src_install() { - # These are provided by eternal-lands ebuild - - rm license.txt - - insopts -m 0660 - insinto "${GAMES_DATADIR}/${MY_PN}" - doins -r 2dobjects 3dobjects actor_defs animations maps meshes music \ - particles skeletons textures tiles languages \ - *.lst 3dobjects.txt *.xml \ - || die "doins failed" - - # Removed sound from above - need to handle sound support - - cd "${WORKDIR}" - if use sound ; then - doins -r sound || die "doins sound failed" - fi - - prepgamesdirs -} - -pkg_postinst() { - games_pkg_postinst - # Ensure that the files are writable by the game group for auto - # updating. - chmod -R g+rw "${ROOT}/${GAMES_DATADIR}/${MY_PN}" - - # Make sure new files stay in games group - find "${ROOT}/${GAMES_DATADIR}/${MY_PN}" -type d -exec chmod g+sx {} \; -} |