summaryrefslogtreecommitdiff
Commit message (Expand)AuthorAgeFilesLines
* exec ut2004-ded for ut2004 servers (doesn't exist yet but neither does ucc)Tristan Heaven2009-10-061-2/+2
* missed oneTristan Heaven2009-10-061-2/+2
* name wrappers and init scripts ${PN/${GAME}-} instead of ${MOD_DIR}Tristan Heaven2009-10-061-16/+16
* disable installation of client or server specific files if MOD_DIR and MOD_BI...Tristan Heaven2009-10-041-7/+6
* drop pkg_setup; USE deps to replace built_with_use tests; allow for mods with...Tristan Heaven2009-10-021-39/+49
* don't set KEYWORDS or IUSETristan Heaven2009-10-011-3/+1
* don't set LICENSETristan Heaven2009-10-011-2/+1
* run servers as ${GAMES_USER_DED}:${GAMES_GROUP}Tristan Heaven2009-10-011-2/+2
* use games_make_wrapper instead of own function; move installation of confd an...Tristan Heaven2009-10-011-35/+21
* unify server.cfg stuff (even though only quake3 mods use it atm)Tristan Heaven2009-10-011-24/+11
* fix game titlesTristan Heaven2009-10-011-3/+3
* remove useless dodirTristan Heaven2009-10-011-2/+1
* use consistent styleTristan Heaven2009-09-301-23/+12
* Add RDEPENDs for each GAMETristan Heaven2009-09-301-3/+8
* don't specify icon filename extensions in desktop entriesTristan Heaven2009-09-301-8/+8
* unused variableTristan Heaven2009-09-301-2/+1
* format like the other games eclassesMichael Sterrett2009-08-021-81/+41
* quotingMichael Sterrett2008-02-131-3/+3
* Changing GAME_EXE and DED_EXE for quake4 to quake4 and quake4-ded, respectively.Chris Gianelloni2007-09-151-3/+3
* Added a check to ensure GAMES_DATADIR and GAMES_PREFIX_OPT aren't the same, a...Chris Gianelloni2007-01-091-2/+3
* Apply whitespace checks from repoman to eclasses.Sven Wegener2007-01-011-3/+3
* Comment out the else in the pkg_setup dedicated USE checks, since it is possi...Chris Gianelloni2006-12-161-3/+3
* Add removal of 3339_patch to games-mods.Chris Gianelloni2006-12-131-2/+2
* Change [ to [[ and add a lone to remove 3355_patch, since we remove it in all...Chris Gianelloni2006-11-211-10/+13
* Apparently, -s is for size, -h is for symlink.Chris Gianelloni2006-11-211-2/+2
* Apparently, a directory check will pass if there is a symlink to a directory,...Chris Gianelloni2006-11-101-9/+16
* Changed else to elsif so we don't put stupid wrappers/desktop entries for map...Chris Gianelloni2006-11-081-2/+3
* Updated eclass to only display information about how to run the mod when it a...Chris Gianelloni2006-11-071-4/+7
* Since Unreal Engine games are all binary-only, I made some minor adjustments ...Chris Gianelloni2006-11-021-3/+12
* Remove GAMES_CHECK_LICENSE since most mods don't require us to check. If a m...Chris Gianelloni2006-10-251-2/+1
* Added a check fon -bin version for USE=dedicated even if the non-bin version ...Chris Gianelloni2006-10-251-28/+67
* If we have MOD_BINS and also MOD_DIR, then skip the MOD_BINS processing and s...Chris Gianelloni2006-10-241-4/+12
* Added app-arch/unzip to DEPEND since we use it internally.Chris Gianelloni2006-10-231-1/+2
* Initial import of games-mods.eclass which is written by me, but based off wor...Chris Gianelloni2006-10-231-0/+430