summaryrefslogtreecommitdiff
blob: afe5cd38dd8cbd0a2e920c6d0faaaf50e1891015 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
# Copyright 1999-2005 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/eclass/games.eclass,v 1.89 2005/02/18 21:55:35 azarah Exp $
#
# devlist: {vapier,wolf31o2,mr_bones_}@gentoo.org -> games@gentoo.org
#
# This is the games eclass for standardizing the install of games ...
# you better have a *good* reason why you're *not* using games.eclass
# in a games ebuild

inherit eutils gnuconfig

ECLASS=games
INHERITED="$INHERITED $ECLASS"

EXPORT_FUNCTIONS pkg_postinst src_compile pkg_setup

DESCRIPTION="Based on the ${ECLASS} eclass"

export GAMES_PREFIX=${GAMES_PREFIX:-/usr/games}
export GAMES_PREFIX_OPT=${GAMES_PREFIX_OPT:-/opt}
export GAMES_DATADIR=${GAMES_DATADIR:-/usr/share/games}
export GAMES_DATADIR_BASE=${GAMES_DATADIR_BASE:-/usr/share} # some packages auto append 'games'
export GAMES_SYSCONFDIR=${GAMES_SYSCONFDIR:-/etc/games}
export GAMES_STATEDIR=${GAMES_STATEDIR:-/var/games}
export GAMES_LOGDIR=${GAMES_LOGDIR:-/var/log/games}
export GAMES_LIBDIR=${GAMES_LIBDIR:-/usr/games/lib}
export GAMES_BINDIR=${GAMES_BINDIR:-/usr/games/bin}
export GAMES_ENVD="90games"
# if you want to use a different user/group than games.games,
# just add these two variables to your environment (aka /etc/profile)
export GAMES_USER=${GAMES_USER:-root}
export GAMES_USER_DED=${GAMES_USER_DED:-games}
export GAMES_GROUP=${GAMES_GROUP:-games}

egamesconf() {
	if [[ -x ./configure ]] ; then
		gnuconfig_update
		echo \
		./configure \
			--prefix="${GAMES_PREFIX}" \
			--host=${CHOST} \
			--mandir=/usr/share/man \
			--infodir=/usr/share/info \
			--datadir="${GAMES_DATADIR}" \
			--sysconfdir="${GAMES_SYSCONFDIR}" \
			--localstatedir="${GAMES_STATEDIR}" \
			${EXTRA_ECONF} \
			"$@"
		./configure \
			--prefix="${GAMES_PREFIX}" \
			--host=${CHOST} \
			--mandir=/usr/share/man \
			--infodir=/usr/share/info \
			--datadir="${GAMES_DATADIR}" \
			--sysconfdir="${GAMES_SYSCONFDIR}" \
			--localstatedir="${GAMES_STATEDIR}" \
			${EXTRA_ECONF} \
			"$@" || die "egamesconf failed"
	else
		die "no configure script found"
	fi
}

egamesinstall() {
	if [ -f ./[mM]akefile -o -f ./GNUmakefile ] ; then
		make \
			prefix="${D}${GAMES_PREFIX}" \
			mandir="${D}/usr/share/man" \
			infodir="${D}/usr/share/info" \
			datadir="${D}${GAMES_DATADIR}" \
			sysconfdir="${D}${GAMES_SYSCONFDIR}" \
			localstatedir="${D}${GAMES_STATEDIR}" \
			"$@" install || die "einstall failed"
	else
		die "no Makefile found"
	fi
}

gameswrapper() {
	local oldtree=${DESTTREE}
	into "${GAMES_PREFIX}"
	local cmd=$1; shift
	${cmd} "$@"
	local ret=$?
	into "${oldtree}"
	return ${ret}
}

dogamesbin() { gameswrapper ${FUNCNAME/games} "$@"; }
dogamessbin() { gameswrapper ${FUNCNAME/games} "$@"; }
dogameslib() { gameswrapper ${FUNCNAME/games} "$@"; }
dogameslib.a() { gameswrapper ${FUNCNAME/games} "$@"; }
dogameslib.so() { gameswrapper ${FUNCNAME/games} "$@"; }
newgamesbin() { gameswrapper ${FUNCNAME/games} "$@"; }
newgamessbin() { gameswrapper ${FUNCNAME/games} "$@"; }

gamesowners() { chown ${GAMES_USER}:${GAMES_GROUP} "$@"; }
gamesperms() { chmod u+rw,g+r-w,o-rwx "$@"; }
prepgamesdirs() {
	local dir f
	for dir in \
		"${GAMES_PREFIX}" "${GAMES_PREFIX_OPT}" "${GAMES_DATADIR}" \
		"${GAMES_SYSCONFDIR}" "${GAMES_STATEDIR}" "${GAMES_LIBDIR}" \
		"${GAMES_BINDIR}" "$@"
	do
		(
			gamesowners -R "${D}/${dir}"
			find "${D}/${dir}" -type d -print0 | xargs --null chmod 750
			find "${D}/${dir}" -type f -print0 | xargs --null chmod o-rwx,g+r
		) &>/dev/null
		f=$(find "${D}/${dir}" -perm +4000 -a -uid 0 2>/dev/null)
		if [[ -n ${f} ]] ; then
			eerror "A game was detected that is setuid root!"
			eerror "${f}"
			die "refusing to merge a setuid root game"
		fi
	done
	for f in $(find "${D}/${GAMES_STATEDIR}" -type f -printf '%P ' 2>/dev/null) ; do
		if [[ -e ${ROOT}/${GAMES_STATEDIR}/${f} ]] ; then
			cp -p "${ROOT}/${GAMES_STATEDIR}/${f}" "${D}/${GAMES_STATEDIR}/${f}"
			touch "${D}/${GAMES_STATEDIR}/${f}"
		fi
	done
	chmod 750 "${D}/${GAMES_BINDIR}"/* &> /dev/null
}

gamesenv() {
	cat << EOF > /etc/env.d/${GAMES_ENVD}
LDPATH="${GAMES_LIBDIR}"
PATH="${GAMES_BINDIR}"
EOF
}

games_pkg_setup() {
	enewgroup "${GAMES_GROUP}" 35
	[[ ${GAMES_USER} != "root" ]] \
		&& enewuser "${GAMES_USER}" 35 /bin/false /usr/games "${GAMES_GROUP}"
	[[ ${GAMES_USER_DED} != "root" ]] \
		&& enewuser "${GAMES_USER_DED}" 36 /bin/bash /usr/games "${GAMES_GROUP}"

	# Dear carpaski and portage-dev team, we are so sorry.  Lots of love, games team
	# See Bug #61680
	[[ $(getent passwd "${GAMES_USER_DED}" | cut -f7 -d:) == "/bin/false" ]] \
		&& usermod -s /bin/bash "${GAMES_USER_DED}" 
}

games_src_compile() {
	[[ -x ./configure ]] && { egamesconf || die "egamesconf failed"; }
	[ -e [Mm]akefile ] && { emake || die "emake failed"; }
}

# pkg_postinst function ... create env.d entry and warn about games group
games_pkg_postinst() {
	gamesenv
	ewarn "Remember, in order to play games, you have to"
	ewarn "be in the '${GAMES_GROUP}' group."
	echo
	einfo "See the usermod(8) manpage for more information."
	echo
}

# Unpack .uz(2) files for UT/UT2003
# $1: directory or file to unpack
games_ut_unpack() {
	local ut_unpack="$1"
	local f=

	if [[ -z ${ut_unpack} ]] ; then
		die "You must provide an argument to games_ut_unpack"
	fi
	if [[ -f ${ut_unpack} ]] ; then
		uz2unpack "${ut_unpack}" "${ut_unpack/.uz2/}" &>/dev/null \
			|| die "uncompressing file ${ut_unpack}"
	fi
	if [[ -d ${ut_unpack} ]] ; then
		for f in $(find "${ut_unpack}" -name '*.uz*' -printf '%f ') ; do
			uz2unpack "${ut_unpack}/${f}" "${ut_unpack}/${f/.uz2}" &>/dev/null \
				|| die "uncompressing file ${f}"
			rm -f "${ut_unpack}/${f}" || die "deleting compressed file ${f}"
		done
	fi
}

# Unpacks .umod/.ut2mod/.ut4mod files for UT/UT2003/UT2004
# Usage: games_umod_unpack $1
games_umod_unpack() {
	local umod=$1
	mkdir -p "${Ddir}/System"
	cp "${dir}"/System/{ucc-bin,{Manifest,Def{ault,User}}.ini,{Engine,Core,zlib,ogg,vorbis}.so,{Engine,Core}.int} ${Ddir}/System
	export UT_DATA_PATH="${Ddir}/System"
	cd "${UT_DATA_PATH}"
	./ucc-bin umodunpack -x "${S}/${umod}" -nohomedir &> /dev/null \
		|| die "uncompressing file ${umod}"
	rm -f "${Ddir}"/System/{ucc-bin,{Manifest,Def{ault,User},User,UT2003}.ini,{Engine,Core,zlib,ogg,vorbis}.so,{Engine,Core}.int,ucc.log} &>/dev/null \
		|| die "Removing temporary files"
}

# make a wrapper script ...
# $1 == wrapper name
# $2 == binary to run
# $3 == directory to chdir before running binary
# $4 == extra LD_LIBRARY_PATH's (make it : delimited)
games_make_wrapper() {
	local wrapper=$1 bin=$2 chdir=$3 libdir=$4
	local tmpwrapper=$(emktemp)
	cat << EOF > "${tmpwrapper}"
#!/bin/sh
cd "${chdir}"
export LD_LIBRARY_PATH="\${LD_LIBRARY_PATH}:${libdir}"
exec ${bin} "\$@"
EOF
	chmod go+rx "${tmpwrapper}"
	newgamesbin "${tmpwrapper}" "${wrapper}"
}