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# Copyright 1999-2003 Gentoo Technologies, Inc.
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/tenebrae/tenebrae-1.04.ebuild,v 1.1 2003/09/09 18:10:14 vapier Exp $
#ECVS_SERVER="cvs.tenebrae.sourceforge.net:/cvsroot/tenebrae"
#ECVS_MODULE="tenebrae_0"
#inherit cvs
inherit games eutils
DESCRIPTION="adds stencil shadows and per pixel lights to quake"
HOMEPAGE="http://tenebrae.sourceforge.net/"
SRC_URI="mirror://sourceforge/tenebrae/tenebraedata.zip
mirror://gentoo/${P}.tbz2"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="x86"
DEPEND="virtual/opengl
virtual/x11
media-libs/libpng
sys-libs/zlib"
# sdl? ( media-libs/libsdl )"
S=${WORKDIR}
src_unpack() {
unpack ${A}
#cvs_src_unpack
cd tenebrae_0
local gl="`ls -al /usr/include/GL/gl.h | awk '{print $NF}' | cut -d/ -f5`"
[ "${gl}" == "nvidia" ] && epatch ${FILESDIR}/${PV}-nvidia-opengl.patch
cd linux
sed "s:-mpentiumpro:${CFLAGS}:" Makefile.i386linux > Makefile
#if [ `use sdl` ] ; then
# cd ../sdl
# ./autogen.sh
#fi
}
src_compile() {
cd ${S}/tenebrae_0/linux
make MASTER_DIR=${GAMES_DATADIR}/quake-data build_release || die
#if [ `use sdl` ] ; then
# cd ${S}/tenebrae_0/sdl
# egamesconf || die
# make || die
#fi
}
src_install() {
newgamesbin tenebrae_0/linux/release*/bin/tenebrae.run tenebrae
insinto ${GAMES_DATADIR}/quake-data/tenebrae
doins ${WORKDIR}/tenebrae/*
dodoc tenebrae_0/linux/README ${WORKDIR}/Tenebrae_Readme.txt
prepgamesdirs
}
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