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# Copyright 1999-2004 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2004/ut2004-3323.ebuild,v 1.1 2004/09/14 21:41:35 wolf31o2 Exp $
inherit games
MY_P="${PN}-lnxpatch${PV}.tar.bz2"
DESCRIPTION="Unreal Tournament 2004 - follow-up to the 2003 multi-player first-person shooter"
HOMEPAGE="http://www.unrealtournament2004.com/"
SRC_URI="http://ftp4.3dgamers.com/pub/3dgamers/games/unrealtourn2k4/${MY_P}
http://3dgamers.intelenet.net/pub/3dgamers/games/unrealtourn2k4/${MY_P}
ftp://3dgamers.in-span.net/pub/3dgamers5/games/unrealtourn2k4/${MY_P}
http://iadfillvip.xlontech.net/100083/games/unrealtourn2k4/${MY_P}
http://mirror1.icculus.org/${PN}/${MY_P}"
LICENSE="ut2003"
SLOT="0"
KEYWORDS="x86 amd64"
RESTRICT="nostrip"
IUSE="opengl dedicated"
DEPEND="virtual/libc
games-util/uz2unpack"
RDEPEND="opengl? ( virtual/opengl )
dedicated? ( app-misc/screen )"
S=${WORKDIR}
dir=${GAMES_PREFIX_OPT}/${PN}
Ddir=${D}/${dir}
pkg_setup() {
check_license || die "License check failed"
ewarn "The installed game takes about 6.8GB of space!"
# The following is a nasty mess to determine if we are installing from
# a DVD or from multiple CDs. Anyone feel free to submit patches to this
# to bugs.gentoo.org as I know it is a very ugly hack.
USE_DVD=
if [ -n "${CD_ROOT}" ]; then
[ -d "${CD_ROOT}/CD1" ] && USE_DVD=1
else
local mline=""
for mline in `mount | egrep -e '(iso|cdrom)' | awk '{print $3}'` ; do
[ -d "${mline}/CD1" ] && USE_DVD=1
done
fi
if [ ${USE_DVD} ]; then
DISK1="CD1"
DISK2="CD2"
DISK3="CD3"
DISK4="CD4"
DISK5="CD5"
DISK6="CD6"
fi
cdrom_get_cds ${DISK1}/System/UT2004.ini \
${DISK2}/Textures/2K4Fonts.utx.uz2 \
${DISK3}/Textures/ONSDeadVehicles-TX.utx.uz2 \
${DISK4}/Music/KR-UT2004-Menu.ogg \
${DISK5}/Speech/ons.xml ${DISK6}/DirectX9/BDA.cab
games_pkg_setup
}
src_unpack() {
unpack_makeself ${CDROM_ROOT}/linux-installer.sh \
|| die "unpacking linux installer"
use x86 && tar -xf ${S}/linux-x86.tar
use amd64 && tar -xf ${S}/linux-amd64.tar
unpack ${MY_P}
}
src_install() {
dodir ${dir}/System/editorres
# Disk 1
einfo "Copying files from Disk 1..."
cp -r ${CDROM_ROOT}/${DISK1}/{Animations,ForceFeedback,Help,KarmaData,Maps,Sounds,Web} ${Ddir} || die "copying files"
cp -r ${CDROM_ROOT}/${DISK1}/System/{editorres,*.{bat,bmp,dat,det,est,frt,ini,int,itt,kot,md5,smt,tmt,u,ucl,upl,url}} ${Ddir}/System || die "copying files"
mkdir -p ${Ddir}/Manual || die "creating manual folder"
cp ${CDROM_ROOT}/${DISK1}/Manual/Manual.pdf ${Ddir}/Manual \
|| die "copying manual"
mkdir -p ${Ddir}/Benchmark/Stuff || die "creating benchmark folders"
cp -r ${CDROM_ROOT}/${DISK1}/Benchmark/Stuff/* ${Ddir}/Benchmark/Stuff \
|| die "copying benchmark files"
cdrom_load_next_cd
# Disk 2
einfo "Copying files from Disk 2..."
cp -r ${CDROM_ROOT}/${DISK2}/{Sounds,Textures} ${Ddir} || die "copying files"
cdrom_load_next_cd
# Disk 3
einfo "Copying files from Disk 3..."
cp -r ${CDROM_ROOT}/${DISK3}/Textures ${Ddir} || die "copying files"
cdrom_load_next_cd
#Disk 4
einfo "Copying files from Disk 4..."
cp -r ${CDROM_ROOT}/${DISK4}/{Music,StaticMeshes,Textures} ${Ddir} \
|| die "copying files"
cdrom_load_next_cd
#Disk 5
einfo "Copying files from Disk 5..."
cp -r ${CDROM_ROOT}/${DISK5}/{Music,Sounds} ${Ddir} \
|| die "copying files"
cdrom_load_next_cd
#Disk 6
einfo "Copying files from Disk 6..."
cp -r ${CDROM_ROOT}/${DISK6}/Sounds ${Ddir} \
|| die "copying files"
# create empty files in Benchmark
for j in {CSVs,Logs,Results} ; do
mkdir -p ${Ddir}/Benchmark/${j} || die "creating folders"
touch ${Ddir}/Benchmark/${j}/DO_NOT_DELETE.ME || die "creating files"
done
# install extra help files
insinto ${dir}/Help
doins ${S}/Unreal.bmp ${S}/UT2004Logo.bmp
# install eula
insinto ${dir}
doins ${S}/UT2004_EULA.txt
# install System.inis
insinto ${dir}/System
doins ${S}/ini-{det,est,frt,int,itt,kot,smt,tmt}.tar
# copy ut2004
exeinto ${dir}
doexe ${S}/bin/ut2004 || die "copying ut2004"
exeinto ${dir}/System
doexe ${S}/System/{libSDL-1.2.so.0,openal.so,u{cc,t2004}-bin} \
|| die "copying libs/ucc/ut2004"
# Removing uneccessary files in Sounds
rm -f ${Ddir}/Sounds/*.{det,est,frt,itt,kot,smt,tmt}_uax.uz2
# Installing patch files (first time) for decompress
cp ${S}/UT2004-Patch/System/* ${Ddir}/System
use amd64 && rm ${Ddir}/System/ucc-bin && mv ${Ddir}/System/ucc-bin-linux-amd64 ${Ddir}/System/ucc-bin
# uncompressing files
einfo "Uncompressing files... this *will* take a while..."
for j in {Animations,Maps,Sounds,StaticMeshes,Textures} ; do
chmod -R u+w ${Ddir}/${j} || die "chmod in uncompress"
games_ut_unpack ${Ddir}/${j} || die "uncompressing files"
done
# Installing patch files
for p in {Help,System,Textures,Web}; do
cp -r ${S}/UT2004-Patch/${p}/* ${Ddir}/${p} \
|| die "copying ${p} from patch."
done
use amd64 && rm ${Ddir}/System/u{cc,t2004}-bin \
&& mv ${Ddir}/System/ucc-bin-linux-amd64 ${Ddir}/System/ucc-bin \
&& mv ${Ddir}/System/ut2004-bin-linux-amd64 ${Ddir}/System/ut2004-bin \
&& chmod ug+x ${Ddir}/System/ucc-bin ${Ddir}/System/ut2004-bin
use x86 && rm ${Ddir}/System/ucc-bin-linux-amd64 \
${Ddir}/System/ut2004-bin-linux-amd64
# Removing unneccessary files in System and Help
rm -f ${Ddir}/Help/{InstallerLogo.bmp,SAPI-EULA.txt,{Unreal,UnrealEd}.ico}
rm -f ${Ddir}/System/*.tar
rm -f ${Ddir}/System/{{License,Manifest}.smt,{ucc,StdOut}.log,{User,UT2004}.ini}
# installing documentation/icon
dodoc ${S}/README.linux || die "dodoc README.linux"
insinto /usr/share/pixmaps;
doins ${S}/ut2004.xpm || die "copying pixmap"
insinto ${dir}
doins ${S}/README.linux ${S}/ut2004.xpm || die "copying readme/icon"
# creating .manifest files
insinto ${dir}/.manifest
doins ${FILESDIR}/${PN}.xml
# creating .loki/installed links
mkdir -p ${D}/root/.loki/installed
dosym ${dir}/.manifest/${PN}.xml /root/.loki/installed/${PN}.xml
games_make_wrapper ut2004 ./ut2004 ${dir}
# now, since these files are coming off a cd, the times/sizes/md5sums wont
# be different ... that means portage will try to unmerge some files (!)
# we run touch on ${D} so as to make sure portage doesnt do any such thing
find ${Ddir} -exec touch '{}' \;
prepgamesdirs
make_desktop_entry ut2004 "Unreal Tournament 2004" ut2004.xpm
}
pkg_postinst() {
games_pkg_postinst
# here is where we check for the existence of a cdkey...
# if we don't find one, we ask the user for it
if [ -f ${dir}/System/cdkey ]; then
einfo "A cdkey file is already present in ${dir}/System"
else
ewarn "You MUST run this before playing the game:"
ewarn "ebuild /var/db/pkg/${CATEGORY}/${PF}/${PF}.ebuild config"
ewarn "That way you can [re]enter your cdkey."
fi
echo
einfo "To play the game run:"
einfo " ut2004"
echo
}
pkg_postrm() {
ewarn "This package leaves a cdkey file in ${dir}/System that you need"
ewarn "to remove to completely get rid of this game's files."
}
pkg_config() {
ewarn "Your CD key is NOT checked for validity here."
ewarn " Make sure you type it in correctly."
eerror "If you CTRL+C out of this, the game will not run!"
echo
einfo "CD key format is: XXXXX-XXXXX-XXXXX-XXXXX"
while true ; do
einfo "Please enter your CD key:"
read CDKEY1
einfo "Please re-enter your CD key:"
read CDKEY2
if [ "$CDKEY1" == "" ] ; then
echo "You entered a blank CD key. Try again."
else
if [ "$CDKEY1" == "$CDKEY2" ] ; then
echo "$CDKEY1" | tr a-z A-Z > ${dir}/System/cdkey
einfo "Thank you!"
break
else
eerror "Your CD key entries do not match. Try again."
fi
fi
done
}
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