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# Copyright 1999-2009 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/ut2004/ut2004-3369-r4.ebuild,v 1.20 2009/04/14 07:30:05 mr_bones_ Exp $
# To use system libraries, uncomment the following line and comment the one
# below it.
inherit eutils multilib games
MY_P="${PN}-lnxpatch${PV}-2.tar.bz2"
DESCRIPTION="Editor's Choice Edition plus Mega Pack for the critically-acclaimed first-person shooter"
HOMEPAGE="http://www.unrealtournament2004.com/"
SRC_URI="mirror://3dgamers/unrealtourn2k4/${MY_P}
http://speculum.twistedgamer.com/pub/0day.icculus.org/${PN}/${MY_P}
http://treefort.icculus.org/${PN}/${MY_P}
http://sonic-lux.net/data/mirror/ut2004/${MY_P}"
LICENSE="ut2003"
SLOT="0"
KEYWORDS="amd64 x86"
# The executable pages are required.
QA_EXECSTACK_x86="${GAMES_PREFIX_OPT:1}/ut2004/System/ut2004-bin
${GAMES_PREFIX_OPT:1}/ut2004/System/ucc-bin"
QA_EXECSTACK_amd64="${GAMES_PREFIX_OPT:1}/ut2004/System/ut2004-bin
${GAMES_PREFIX_OPT:1}/ut2004/System/ucc-bin"
RESTRICT="mirror strip"
PROPERTIES="interactive"
IUSE="dedicated opengl"
RDEPEND=">=games-fps/ut2004-data-3186-r2
>=games-fps/ut2004-bonuspack-ece-1-r1
>=games-fps/ut2004-bonuspack-mega-1-r1
opengl? (
virtual/opengl )
=virtual/libstdc++-3.3
x11-libs/libXext
x11-libs/libX11
x11-libs/libXau
x11-libs/libXdmcp
>=media-libs/libsdl-1.2
media-libs/openal"
S=${WORKDIR}/UT2004-Patch
GAMES_CHECK_LICENSE="yes"
dir=${GAMES_PREFIX_OPT}/${PN}
Ddir=${D}/${dir}
src_install() {
# These files are owned by ut2004-bonuspack-mega
rm "${S}"/System/{Manifest.in{i,t},Packages.md5}
# Installing patch files
for p in {Animations,Help,Speech,System,Textures,Web}
do
dodir "${dir}/${p}"
cp -r "${S}/${p}"/* "${Ddir}/${p}" \
|| die "copying ${p} from patch"
done
dosym /usr/$(get_libdir)/libopenal.so "${dir}"/System/openal.so || die
dosym /usr/$(get_libdir)/libSDL-1.2.so.0 "${dir}"/System/libSDL-1.2.so.0 \
|| die
use amd64 && rm "${Ddir}"/System/u{cc,t2004}-bin \
&& mv "${Ddir}"/System/ucc-bin-linux-amd64 "${Ddir}"/System/ucc-bin \
&& mv "${Ddir}"/System/ut2004-bin-linux-amd64 \
"${Ddir}"/System/ut2004-bin \
&& chmod ug+x "${Ddir}"/System/ucc-bin "${Ddir}"/System/ut2004-bin
use x86 && rm "${Ddir}"/System/ucc-bin-linux-amd64 \
"${Ddir}"/System/ut2004-bin-linux-amd64
# Creating .manifest files
sed -e "s:GAMES_PREFIX_OPT:${GAMES_PREFIX_OPT}:" "${FILESDIR}"/${PN}.xml > \
"${T}"/${PN}.xml || die "sed failed"
insinto "${dir}"/.manifest
doins "${T}"/${PN}.xml
# Creating .loki/installed links
mkdir -p "${D}"/root/.loki/installed
dosym "${dir}"/.manifest/${PN}.xml /root/.loki/installed/${PN}.xml
games_make_wrapper ut2004 ./ut2004 "${dir}" "${dir}"
prepgamesdirs
make_desktop_entry ut2004 "Unreal Tournament 2004" ut2004
}
pkg_postinst() {
games_pkg_postinst
# Here is where we check for the existence of a cdkey...
# If we don't find one, we ask the user for it
if [[ -f "${dir}/System/cdkey" ]]
then
einfo "A cdkey file is already present in ${dir}/System"
else
ewarn "You MUST run this before playing the game:"
ewarn "emerge --config =${CATEGORY}/${PF}"
ewarn "That way you can [re]enter your cdkey."
fi
echo
elog "Starting with 3369, the game supports render-to-texture. To enable"
elog "it, you will need the Nvidia drivers of at least version 7676 and"
elog "you should edit the following:"
elog 'Set "UseRenderTargets=True" in the "[OpenGLDrv.OpenGLRenderDevice]"'
elog 'section of your UT2004.ini/Default.ini and set "bPlayerShadows=True"'
elog 'and "bBlobShadow=False" in the "[UnrealGame.UnrealPawn]" section of'
elog 'your User.ini/DefUser.ini'
echo
if use x86
then
elog "The 32-bit version of UT2004 uses Pixomatic, which means it"
elog "really does need an executable stack. It is safe to ignore any"
elog "warnings from portage about this. See:"
elog "http://bugs.gentoo.org/show_bug.cgi?id=114733"
elog "for more information."
echo
fi
elog "To play the game run:"
elog " ut2004"
echo
}
pkg_postrm() {
ewarn "This package leaves a cdkey file in ${dir}/System that you need"
ewarn "to remove to completely get rid of this game's files."
}
pkg_config() {
ewarn "Your CD key is NOT checked for validity here."
ewarn " Make sure you type it in correctly."
eerror "If you CTRL+C out of this, the game will not run!"
echo
einfo "CD key format is: XXXXX-XXXXX-XXXXX-XXXXX"
while true
do
einfo "Please enter your CD key:"
read CDKEY1
einfo "Please re-enter your CD key:"
read CDKEY2
if [[ "$CDKEY1" == "" ]]
then
echo "You entered a blank CD key. Try again."
else
if [[ "$CDKEY1" == "$CDKEY2" ]]
then
echo "$CDKEY1" | tr a-z A-Z > "${dir}"/System/cdkey
einfo "Thank you!"
break
else
eerror "Your CD key entries do not match. Try again."
fi
fi
done
}
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