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# Copyright 1999-2007 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/warsow/warsow-0.21-r1.ebuild,v 1.2 2007/04/06 05:34:06 nyhm Exp $
inherit eutils toolchain-funcs games
DESCRIPTION="Multiplayer FPS based on the QFusion engine (evolved from Quake 2)"
HOMEPAGE="http://www.warsow.net/"
SRC_URI="ftp://ftp.club-internet.fr/pub/games/nofrag/${PN}/${PN}_${PV/_/}_linux.tar.gz
ftp://ftp.club-internet.fr/pub/games/nofrag/${PN}/${PN}_${PV/_/}_sdk.zip"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="debug dedicated irc openal sdl"
UIRDEPEND="media-libs/jpeg
media-libs/libogg
media-libs/libvorbis
net-misc/curl
virtual/opengl
>=media-libs/libsdl-1.2.8-r1
>=media-libs/sdl-sound-1.0.1-r1
openal? ( media-libs/openal )
x11-libs/libX11
x11-libs/libXau
x11-libs/libXdmcp
x11-libs/libXext"
UIDEPEND="x11-proto/xf86dgaproto
x11-proto/xf86vidmodeproto"
RDEPEND="sdl? ( ${UIRDEPEND} )
!sdl? ( !dedicated? ( ${UIRDEPEND} ) )"
DEPEND="${RDEPEND}
sdl? ( ${UIDEPEND} )
!sdl? ( !dedicated? ( ${UIDEPEND} ) )
app-arch/unzip"
S=${WORKDIR}/source
src_unpack() {
unpack ${A}
cd "${S}"
# Make fs_usehomedir default to 1, so the game will write to ~/.warsow/
# Make fs_basepath default to correct path.
# Add libdir as game directory.
sed -i qcommon/files.c \
-e 's:"fs_usehomedir", "0":"fs_usehomedir", "1":' \
-e "s:\"fs_basepath\", \"\.\":\"fs_basepath\", \"${GAMES_DATADIR}/${PN}\":" \
|| die "sed files.c failed"
# Remove pre-compiled binaries, because they are compiled in src_compile()
# Also remove the startup scripts.
rm -f "${WORKDIR}"/${PN}/{${PN}*,wsw_server*}
rm -rf "${WORKDIR}"/${PN}/libs/*.so
# Move docs to a convenient directory, away from the files to be installed.
rm -f "${WORKDIR}"/${PN}/docs/gnu.txt
mv "${WORKDIR}"/${PN}/docs "${S}"
sed -i Makefile \
-e '/^CFLAGS_RELEASE/s/=.* \(-fno.* \).* .* /=\1/' \
-e '/^CFLAGS_DEBUG/s/-O0 -ggdb/-fno-strict-aliasing/' \
|| die "sed Makefile failed"
epatch "${FILESDIR}"/${P}-inverted-mouse.patch
}
src_compile() {
yesno() { useq $1 && echo YES || echo NO ; }
local client="NO"
if use sdl || ! use dedicated ; then
client="YES"
fi
emake \
BUILD_CLIENT=${client} \
BUILD_SERVER=$(yesno dedicated) \
BUILD_IRC=$(yesno irc) \
BUILD_SND_QF=${client} \
BUILD_SND_OPENAL=$(yesno openal) \
DEBUG_BUILD=$(yesno debug) \
BINDIR=release \
SERVER_EXE=${PN}-ded \
CLIENT_EXE=${PN} \
CC="$(tc-getCC)" \
LD="$(tc-getCC)" \
|| die "emake failed"
mv -f release/basewsw/*.so "${WORKDIR}" || die "mv *.so failed"
cp -rf release/basewsw "${WORKDIR}"/${PN} || die "cp basewsw failed"
}
src_install() {
cd "${WORKDIR}"/${PN}
if use sdl || use openal || ! use dedicated ; then
dogamesbin "${S}"/release/${PN} || die "dogamesbin ${PN} failed"
make_desktop_entry ${PN} "Warsow"
fi
if use dedicated ; then
dogamesbin "${S}"/release/${PN}-ded || die "dogamesbin ${PN}-ded failed"
fi
insinto "${GAMES_DATADIR}"/${PN}
doins -r * || die "doins failed"
exeinto "$(games_get_libdir)"/${PN}/basewsw
local lib
for lib in $(cd "${WORKDIR}" && ls -A *.so) ; do
doexe "${WORKDIR}"/${lib} || die "doexe ${lib} failed"
dosym "$(games_get_libdir)"/${PN}/basewsw/${lib} \
"${GAMES_DATADIR}"/${PN}/basewsw/ || die "dosym basewsw failed"
done
exeinto "$(games_get_libdir)"/${PN}
local lib2
for lib2 in $(cd "${S}"/release/libs && ls -A *.so) ; do
doexe "${S}"/release/libs/${lib2} || die "doexe ${lib2} failed"
dosym "$(games_get_libdir)"/${PN}/${lib2} \
"${GAMES_DATADIR}"/${PN}/libs/ || die "dosym libs failed"
done
dodoc "${S}"/docs/*
prepgamesdirs
}
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