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--- doc/recover.6	2003-12-07 18:39:13.000000000 -0500
+++ doc/nethack-recover.6	2010-03-02 16:03:26.978172561 -0500
@@ -1,9 +1,9 @@
-.TH RECOVER 6 "9 January 1993"
+.TH NETHACK-RECOVER 6 "9 January 1993"
 .UC 4
 .SH NAME
-recover \- recover a NetHack game interrupted by disaster
+nethack-recover \- nethack-recover a NetHack game interrupted by disaster
 .SH SYNOPSIS
-.B recover
+.B nethack-recover
 [
 .B \-d
 .I directory
@@ -21,7 +21,7 @@
 The
 .I base
 options tell
-.I recover
+.I nethack-recover
 which files to process.
 Each base option specifies recovery of a separate game.
 .PP
@@ -56,24 +56,24 @@
 or "xlock" if the number of concurrent players is being limited.
 It may be necessary to look in the playground to find the correct
 base name of the interrupted game.
-.I recover
+.I nethack-recover
 will transform these level files into a save file of the same name as
 .I nethack
 would have used.
 .PP
 Since
-.I recover
+.I nethack-recover
 must be able to read and delete files from the playground
 and create files in the save directory,
 it has interesting interactions with game security.
 Giving ordinary players access to
-.I recover
+.I nethack-recover
 through setuid or setgid is tantamount to leaving the playground
 world-writable,
 with respect to both cheating and messing up other players.
 For a single-user system, this of course does not change anything,
 so some of the microcomputer ports install
-.I recover
+.I nethack-recover
 by default.
 .PP
 For a multi-user system,
@@ -81,22 +81,22 @@
 playground to be fed to recover when the host machine boots,
 and handle game crashes individually.
 If the user population is sufficiently trustworthy,
-.I recover
+.I nethack-recover
 can be installed with the same permissions the
 .I nethack
 executable has.
 In either case,
-.I recover
+.I nethack-recover
 is easily compiled from the distribution utility directory.
 .SH NOTES
 .PP
 Like
 .I nethack
 itself,
-.I recover
+.I nethack-recover
 will overwrite existing savefiles of the same name.
 Savefiles created by
-.I recover
+.I nethack-recover
 are uncompressed;
 they may be compressed afterwards if desired,
 but even a compression-using
@@ -106,11 +106,11 @@
 nethack(6)
 .SH BUGS
 .PP
-.I recover
+.I nethack-recover
 makes no attempt to find out if a base name specifies a game in progress.
 If multiple machines share a playground, this would be impossible to
 determine.
 .PP
-.I recover
+.I nethack-recover
 should be taught to use the nethack playground locking mechanism to
 avoid conflicts.