blob: 965195a5c699f4f97cebfbdfc19018efee275780 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
Index: src/filesystem.cpp
===================================================================
--- src/filesystem.cpp (Revision 52751)
+++ src/filesystem.cpp (Revision 52752)
@@ -63,6 +63,7 @@
#include "loadscreen.hpp"
#include "scoped_resource.hpp"
#include "serialization/string_utils.hpp"
+#include "version.hpp"
static lg::log_domain log_filesystem("filesystem");
#define DBG_FS LOG_STREAM(debug, log_filesystem)
@@ -501,6 +502,23 @@
static void setup_user_data_dir();
+static const std::string& get_version_path_suffix()
+{
+ static std::string suffix;
+
+ // We only really need to generate this once since
+ // the version number cannot change during runtime.
+
+ if(suffix.empty()) {
+ std::ostringstream s;
+ s << game_config::wesnoth_version.major_version() << '.'
+ << game_config::wesnoth_version.minor_version();
+ suffix = s.str();
+ }
+
+ return suffix;
+}
+
void set_preferences_dir(std::string path)
{
#ifdef _WIN32
@@ -537,7 +555,7 @@
if (path.empty()) path = PREFERENCES_DIR;
#endif
- std::string path2 = ".wesnoth" + game_config::version.substr(0,3);
+ std::string path2 = ".wesnoth" + get_version_path_suffix();
#ifdef _X11
const char *home_str = getenv("HOME");
@@ -553,7 +571,7 @@
user_data_dir += "/.local/share";
} else user_data_dir = xdg_data;
user_data_dir += "/wesnoth/";
- user_data_dir += game_config::version.substr(0,3);
+ user_data_dir += get_version_path_suffix();
create_directory_if_missing_recursive(user_data_dir);
game_config::preferences_dir = user_data_dir;
} else {
|