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author | Sven Eden <yamakuzure@gmx.net> | 2018-08-06 08:11:24 +0200 |
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committer | Andreas Sturmlechner <asturm@gentoo.org> | 2018-09-07 13:22:49 +0200 |
commit | 758ad2b0cd811e2340786b0eb12346872ee2cc4c (patch) | |
tree | 3df6c6df7f4f693a0576f0432804f82a642cbb81 /dev-games/ogre/metadata.xml | |
parent | www-client/vivaldi-snapshot: Old. (diff) | |
download | gentoo-758ad2b0cd811e2340786b0eb12346872ee2cc4c.tar.gz gentoo-758ad2b0cd811e2340786b0eb12346872ee2cc4c.tar.bz2 gentoo-758ad2b0cd811e2340786b0eb12346872ee2cc4c.zip |
dev-games/ogre: 1.10.12 version bump
The latest stable release of the Ogre-1.10.x series comes with a largely
overhauled ebuild regarding its USE flags and the Ogre configuration.
* Either USE flag gles2, opengl or both must be selected now.
* Removed gles3 and gl3pus USE flugs, as they are implied now.
* USE flag "egl" added to select egl over glx.
* Users can now select whether Ogre shall include support for a GL
state cache or not.
* The behavior of the Ogre resource manager can now be selected.
* Added a patch to unbundle TinyXML again. Upstream removed that possibility.
Bug: https://bugs.gentoo.org/647266
Package-Manager: Portage-2.3.48, Repoman-2.3.10
Diffstat (limited to 'dev-games/ogre/metadata.xml')
-rw-r--r-- | dev-games/ogre/metadata.xml | 34 |
1 files changed, 25 insertions, 9 deletions
diff --git a/dev-games/ogre/metadata.xml b/dev-games/ogre/metadata.xml index 42d8eb1e79bb..9e726e9a8d33 100644 --- a/dev-games/ogre/metadata.xml +++ b/dev-games/ogre/metadata.xml @@ -77,18 +77,34 @@ Exporters * Maya (meshes) </longdescription> <use> - <flag name="boost">enable boost support</flag> + <flag name="boost">Enable boost support</flag> + <flag name="cache">Enable GL state cache support</flag> <flag name="cg">NVIDIA toolkit plugin</flag> - <flag name="double-precision">more precise calculations at the expense of speed</flag> - <flag name="freeimage">support images via freeimage</flag> + <flag name="double-precision">More precise calculations at the expense of speed</flag> + <flag name="egl">Use egl instead of glx</flag> + <flag name="experimental">Build experimental BETA components 'Bites' and 'HLMS'</flag> + <flag name="freeimage">Support images via media-libs/freeimage</flag> <flag name="gl3plus">Build OpenGL 3+ RenderSystem (EXPERIMENTAL)</flag> - <flag name="gles2">build OpenGL ES 2.x RenderSystem</flag> + <flag name="gles2" restrict=">dev-games/ogre-1.10"> + Build OpenGL ES 2.x RenderSystem plus ES 3.x features if available. + </flag> + <flag name="gles2">Build OpenGL ES 2.x RenderSystem</flag> <flag name="gles3">Enable OpenGL ES 3.x Features</flag> - <flag name="ois">pull in Object-oriented Input System library for samples</flag> - <flag name="poco">when USE=threads, use poco for threading</flag> - <flag name="tbb">when USE=threads, use tbb for threading</flag> - <flag name="tools">build+install helper tools</flag> - <flag name="zip">support zip archives</flag> + <flag name="ois">Pull in Object-oriented Input System library dev-games/ois for samples</flag> + <flag name="poco">When USE=threads, use poco for threading</flag> + <flag name="resman-pedantic"> + Resource Manager PEDANTIC : require an explicit resource group. Case + sensitive lookup. Some demos might not work with this setting. + (default: case-insensitive + sensitive lookup in all groups) + </flag> + <flag name="resman-strict"> + Resource Manager STRICT : search in default group if not specified otherwise. + Case sensitive lookup. Some demos might not work with this setting. + (default: case-insensitive + sensitive lookup in all groups) + </flag> + <flag name="tbb">When USE=threads, use tbb for threading</flag> + <flag name="tools">Build and install helper tools</flag> + <flag name="zip">Support zip archives</flag> </use> <upstream> <remote-id type="bitbucket">sinbad/ogre</remote-id> |