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author | 2024-12-23 23:23:49 -0500 | |
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committer | 2024-12-24 01:13:06 -0500 | |
commit | 8a12c556899160652b35a7f4665a647a7896cd76 (patch) | |
tree | f47de6c6a00f0d733ea6c19946fd0fa94d4acf3c /games-strategy | |
parent | dev-libs/nativefiledialog-extended: new package, add 1.2.1 (diff) | |
download | gentoo-8a12c556899160652b35a7f4665a647a7896cd76.tar.gz gentoo-8a12c556899160652b35a7f4665a647a7896cd76.tar.bz2 gentoo-8a12c556899160652b35a7f4665a647a7896cd76.zip |
games-strategy/naev: restrict tests
This broke (again) with software rendering likely since some mesa or
Xorg version but unsure (fails to create opengl context), could also
be missing something new for this to work. At this point would rather
just restrict it than try to figure out what went wrong every time,
esp. since always been doing the same test manually anyway.
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
Diffstat (limited to 'games-strategy')
-rw-r--r-- | games-strategy/naev/naev-0.11.5.ebuild | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/games-strategy/naev/naev-0.11.5.ebuild b/games-strategy/naev/naev-0.11.5.ebuild index b15834855402..da1c44d6a2ad 100644 --- a/games-strategy/naev/naev-0.11.5.ebuild +++ b/games-strategy/naev/naev-0.11.5.ebuild @@ -21,6 +21,11 @@ KEYWORDS="~amd64 ~x86" IUSE="doc" REQUIRED_USE="${LUA_REQUIRED_USE}" +# tests are very basic, equivalent of just starting the game and checking if +# can see the main menu -- but this breaks easily with software rendering and +# some Xorg/mesa versions, simpler to do manually than try to keep this working +RESTRICT="test" + # dlopen: libglvnd RDEPEND=" ${LUA_DEPS} @@ -78,8 +83,7 @@ src_prepare() { # use eclass' generated lua.pc first rather than as fallback sed -i "s/'lua51'/'lua'/" meson.build || die - # don't probe OpenGL for tests (avoids sandbox violations, bug #829369), - # mesa[llvm] should ensure software rendering will work + # don't probe OpenGL for tests (avoids sandbox violations, bug #829369) sed -i "/subdir('glcheck')/d" test/meson.build || die } |