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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /licenses/Dreamweb
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
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+Dreamweb PC DOS version. Version 1.1
+(C) 1994 Neil Dodwell and David Dew trading as Creative Reality
+--------------------------------------------------------------------------------------------
+
+Changelog:
+v1.1 Added manual and diary scans. With help from Simon Sawatzki (SimSaw@gmx.de)
+v1.0 Initial freeware release
+
+
+LICENSE:
+
+ 1) You may distribute this game for free on any medium, provided this license
+and all associated copyright notices and disclaimers are left intact.
+
+ 2) You may charge a reasonable copying fee for this archive, and may distribute
+it in aggregate as part of a larger & possibly commercial software distribution
+(such as a Linux distribution or magazine coverdisk). You must provide proper
+attribution and ensure this license and all associated copyright notices, and
+disclaimers are left intact.
+
+ 3) You may not charge a fee for the game itself. This includes reselling the
+game as an individual item.
+
+ 4) All game content is (C) Neil Dodwell and David Dew trading as Creative Reality.
+The ScummVM engine is (C) The ScummVM Team (www.scummvm.org)
+
+ 5) THE GAMEDATA IN THIS ARCHIVE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
+IMPLIED WARRANTIES, INCLUDING AND NOT LIMITED TO ANY IMPLIED WARRANTIES OF
+MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+