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authorJulian Ospald <hasufell@gentoo.org>2013-03-20 00:50:53 +0000
committerJulian Ospald <hasufell@gentoo.org>2013-03-20 00:50:53 +0000
commit3b2371df16fef80a214d5313415ee8073ef1b21d (patch)
tree5221a3184b04f5adb445d31c131a6580e7854039 /games-fps/eduke32/eduke32-20130317.3572-r1.ebuild
parentadd hrp_art license for games-fps/eduke32 update (diff)
downloadhistorical-3b2371df16fef80a214d5313415ee8073ef1b21d.tar.gz
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add offensive, opl-musicpack, sc55-musicpack, textures useflags wrt #172183
Package-Manager: portage-2.2.0_alpha166/cvs/Linux x86_64 Manifest-Sign-Key: 0xE73C35B3
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+# Copyright 1999-2013 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Header: /var/cvsroot/gentoo-x86/games-fps/eduke32/eduke32-20130317.3572-r1.ebuild,v 1.1 2013/03/20 00:50:49 hasufell Exp $
+
+# TODO/FIXME:
+# lunatic broken
+# lunatic? ( >=dev-lang/luajit-2.0.0_beta10:2 )
+# $(usex lunatic "LUNATIC=1" "LUNATIC=0")
+#
+# extras? ( games-fps/${PN}-extras )
+
+EAPI=5
+
+inherit eutils gnome2-utils games
+
+MY_PV=${PV%.*}
+MY_BUILD=${PV#*.}
+
+# extensions
+MY_HRP=5.2
+MY_SC55=3.0
+MY_OPL=2.0
+MY_XXX=1.33
+
+DESCRIPTION="Port of Duke Nukem 3D for SDL"
+HOMEPAGE="http://www.eduke32.com/ http://hrp.duke4.net/"
+SRC_URI="http://dukeworld.duke4.net/eduke32/synthesis/${MY_PV}-${MY_BUILD}/${PN}_src_${MY_PV}-${MY_BUILD}.tar.bz2
+ http://dev.gentoo.org/~hasufell/distfiles/eduke32-icons.tar
+ textures? ( http://www.duke4.org/files/nightfright/duke3d_hrp.zip -> duke3d_hrp_${MY_HRP}.zip )
+ sc55-musicpack? ( http://www.duke4.org/files/nightfright/music/duke3d_mus.zip -> duke3d_mus_${MY_SC55}.zip )
+ opl-musicpack? ( http://www.duke4.org/files/nightfright/music/duke3d_musopl.zip -> duke3d_musopl_${MY_OPL}.zip )
+ offensive? ( http://www.duke4.org/files/nightfright/duke3d_xxx.zip -> duke3d_xxx_${MY_XXX}.zip )"
+
+LICENSE="GPL-2 BUILDLIC textures? ( hrp_art )"
+SLOT="0"
+KEYWORDS="~amd64 ~x86"
+IUSE="cdinstall debug demo gtk offensive +opengl opl-musicpack +png samples sc55-musicpack +server textures tools +vpx"
+REQUIRED_USE="vpx? ( opengl )
+ textures? ( opengl )
+ offensive? ( textures )
+ ?? ( opl-musicpack sc55-musicpack )"
+
+RDEPEND="media-libs/flac
+ media-libs/libogg
+ media-libs/libsdl[X,joystick,opengl?,video]
+ media-libs/libvorbis
+ media-libs/sdl-mixer[timidity]
+ sys-libs/zlib
+ gtk? ( x11-libs/gtk+:2 )
+ opengl? ( virtual/glu
+ virtual/opengl )
+ png? ( media-libs/libpng:0
+ sys-libs/zlib )
+ vpx? ( media-libs/libvpx )"
+DEPEND="${RDEPEND}
+ app-arch/unzip
+ x86? ( dev-lang/nasm )"
+PDEPEND="cdinstall? ( games-fps/duke3d-data )
+ demo? ( games-fps/duke3d-demodata )"
+
+S=${WORKDIR}/${PN}_${MY_PV}-${MY_BUILD}
+
+src_unpack() {
+ unpack ${PN}_src_${MY_PV}-${MY_BUILD}.tar.bz2 eduke32-icons.tar
+
+ if use textures; then
+ unzip -q "${DISTDIR}"/duke3d_hrp_${MY_HRP}.zip "hrp_readme.txt" \
+ || die "unzip hrp readme"
+ if use offensive; then
+ unzip -q "${DISTDIR}"/duke3d_xxx_${MY_XXX}.zip "xxx_readme.txt" \
+ || die "unzip xxx readme"
+ fi
+ fi
+ if use opl-musicpack; then
+ unzip -q "${DISTDIR}"/duke3d_musopl_${MY_OPL}.zip "readme.txt" \
+ || die "unzip musopl readme"
+ mv readme.txt musopl_readme.txt || die "mv musopl_readme"
+ elif use sc55-musicpack; then
+ unzip -q "${DISTDIR}"/duke3d_mus_${MY_SC55}.zip "music_readme.txt" \
+ || die "unzip mus readme"
+ fi
+}
+
+src_prepare() {
+ epatch "${FILESDIR}"/${P}-QA.patch
+
+ # Point eduke32 to data files in shared duke3d folder.
+ # Multiple search paths can be defined, so that with the default configuration as of
+ # the 20130128 release, this adds /usr/share/games/duke3d in ADDITION to
+ # /usr/share/games/eduke32 so that eduke32 and duke3d's base data can be kept separate.
+ # also redirect log file so it's not always written in $PWD
+ sed -i \
+ -e "s;/usr/local/share/games/${PN};${GAMES_DATADIR}/duke3d;" \
+ -e "s;mapster32.log;${GAMES_LOGDIR}/mapster32.log;" \
+ source/astub.c || die "sed astub.c path update failed"
+ sed -i \
+ -e "s;/usr/local/share/games/${PN};${GAMES_DATADIR}/duke3d;" \
+ -e "s;${PN}.log;${GAMES_LOGDIR}/${PN}.log;" \
+ source/game.c || die "sed game.c path update failed"
+}
+
+src_compile() {
+ local MY_OPTS=(
+ ARCH=
+ LTO=0
+ PRETTY_OUTPUT=0
+ RELEASE=1
+ LUNATIC=0
+ STRIP=touch
+ LINKED_GTK=1
+ CPLUSPLUS=0
+ $(usex gtk "WITHOUT_GTK=0" "WITHOUT_GTK=1")
+ $(usex debug "DEBUGANYWAY=1" "DEBUGANYWAY=0")
+ $(usex x86 "NOASM=0" "NOASM=1")
+ $(usex server "NETCODE=1" "NETCODE=0")
+ $(usex opengl "USE_OPENGL=1 POLYMER=1" "USE_OPENGL=0 POLYMER=0")
+ $(usex png "USE_LIBPNG=1" "USE_LIBPNG=0")
+ $(usex vpx "USE_LIBVPX=1" "USE_LIBVPX=0")
+ )
+
+ emake ${MY_OPTS[@]}
+
+ if use tools; then
+ emake -C build ${MY_OPTS[@]}
+ fi
+}
+
+src_install() {
+ local ARGS
+
+ newgamesbin ${PN} ${PN}.bin
+ dogamesbin mapster32
+
+ if use tools; then
+ dobin build/{arttool,bsuite,cacheinfo,generateicon,givedepth,kextract,kgroup,kmd2tool,md2tool,mkpalette,transpal,unpackssi,wad2art,wad2map}
+ dodoc build/doc/*.txt
+ fi
+
+ insinto "${GAMES_DATADIR}/${PN}"
+ # Install optional components
+ if use textures; then
+ newins "${DISTDIR}"/duke3d_hrp_${MY_HRP}.zip duke3d_hrp.zip
+ dodoc "${WORKDIR}"/hrp_readme.txt
+ ARGS+=" -g duke3d_hrp.zip"
+
+ if use offensive; then
+ newins "${DISTDIR}"/duke3d_xxx_${MY_XXX}.zip duke3d_xxx.zip
+ dodoc "${WORKDIR}"/xxx_readme.txt
+ ARGS+=" -g duke3d_xxx.zip"
+ fi
+ fi
+
+ if use opl-musicpack; then
+ newins "${DISTDIR}"/duke3d_musopl_${MY_OPL}.zip duke3d_musopl.zip
+ dodoc "${WORKDIR}"/musopl_readme.txt
+ ARGS+=" -g duke3d_musopl.zip"
+ elif use sc55-musicpack; then
+ newins "${DISTDIR}"/duke3d_mus_${MY_SC55}.zip duke3d_mus.zip
+ dodoc "${WORKDIR}"/music_readme.txt
+ ARGS+=" -g duke3d_mus.zip"
+ fi
+
+ # Install game data
+ doins package/{SEHELP.HLP,STHELP.HLP,m32help.hlp,names.h,tiles.cfg}
+ use samples && doins -r package/samples
+
+ local i
+ for i in 16 32 128 256 ; do
+ newicon -s ${i} "${WORKDIR}"/${PN}_${i}x${i}x32.png ${PN}.png
+ newicon -s ${i} "${WORKDIR}"/mapster32_${i}x${i}x32.png mapster32.png
+ done
+
+ games_make_wrapper "${PN}" "${GAMES_BINDIR}/${PN}.bin ${ARGS}"
+ make_desktop_entry ${PN} EDuke32 ${PN}
+ make_desktop_entry mapster32 Mapster32 mapster32
+
+ dodoc build/buildlic.txt
+
+ dodir "${GAMES_LOGDIR}"
+
+ prepgamesdirs
+}
+
+pkg_preinst() {
+ games_pkg_preinst
+ gnome2_icon_savelist
+}
+
+pkg_postinst() {
+ games_pkg_postinst
+ gnome2_icon_cache_update
+
+ use cdinstall || use demo || {
+ elog "Note: You must also install the game data files, either manually or with"
+ elog "games-fps/duke3d-demodata or games-fps/duke3d-data before playing."
+ }
+
+ einfo
+ elog "${PN} reads data files from ${GAMES_DATADIR}/duke3d"
+ einfo
+
+ [[ -e ${ROOT}/${GAMES_LOGDIR} ]] || mkdir -p "${ROOT}/${GAMES_LOGDIR}"
+ touch "${ROOT}/${GAMES_LOGDIR}"/${PN}.log
+ touch "${ROOT}/${GAMES_LOGDIR}"/mapster32.log
+ chown ${GAMES_USER}:${GAMES_GROUP} "${ROOT}/${GAMES_LOGDIR}"/${PN}.log
+ chown ${GAMES_USER}:${GAMES_GROUP} "${ROOT}/${GAMES_LOGDIR}"/mapster32.log
+ chmod g+w "${ROOT}/${GAMES_LOGDIR}"/${PN}.log
+ chmod g+w "${ROOT}/${GAMES_LOGDIR}"/mapster32.log
+}
+
+pkg_postrm() {
+ gnome2_icon_cache_update
+}