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authorJoerg Bornkessel <hd_brummy@gentoo.org>2008-07-06 17:12:19 +0000
committerJoerg Bornkessel <hd_brummy@gentoo.org>2008-07-06 17:12:19 +0000
commitcbb92d5793c7324adc5039ffcfeaf4e3a6d51524 (patch)
tree83fdb3873d8132380ce2f1d277c9dd8ddc2654c7 /media-plugins/vdr-console/files
parentVersion bump wrt #230765, thanks to Lietart Frederic for reporting. (diff)
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added compile fix for >=vdr-1.5.8, it compiles, but you will miss all character symbols on OSD; unmainted, no upstream available, bug 215683
Package-Manager: portage-2.1.4.4
Diffstat (limited to 'media-plugins/vdr-console/files')
-rw-r--r--media-plugins/vdr-console/files/vdr-console-0.6.0-vdr-1.6.x-compilefix.diff79
1 files changed, 79 insertions, 0 deletions
diff --git a/media-plugins/vdr-console/files/vdr-console-0.6.0-vdr-1.6.x-compilefix.diff b/media-plugins/vdr-console/files/vdr-console-0.6.0-vdr-1.6.x-compilefix.diff
new file mode 100644
index 000000000000..35aac3e0e263
--- /dev/null
+++ b/media-plugins/vdr-console/files/vdr-console-0.6.0-vdr-1.6.x-compilefix.diff
@@ -0,0 +1,79 @@
+http://svn.debian.org/wsvn/pkg-vdr-dvb/vdr/vdr-plugin-console/trunk/debian/patches/94_console-1.6.0.dpatch?op=file&rev=0&sc=0
+
+by Tobias Grimm <tg@e-tobi.net>
+--- vdr-plugin-console-0.6.0.orig/menu.c
++++ vdr-plugin-console-0.6.0/menu.c
+@@ -24,7 +24,7 @@
+
+
+
+-#include "fontsmallfix.c"
++//#include "fontsmallfix.c"
+ #include "symbols/bell.xpm"
+ #include "symbols/keyboard.xpm"
+
+@@ -59,31 +59,11 @@
+ if (backColor != clrConsoleTransparent)
+ bitmap.DrawRectangle(x, y, x + w - 1, y + h - 1, backColor);
+
+- const cFont::tCharData* CharData = font.CharData(ch);
++ char text[2];
++ text[1] = 0;
++ text[0] = ch;
+
+- // Center the char within its cell
+- x += (w - (int)CharData->width) / 2;
+- if (w > (int)CharData->width)
+- w = (int)CharData->width;
+-
+- for (int row = 0; row < h; ++row) {
+-
+- cFont::tPixelData PixelData = CharData->lines[row];
+-//@@TEST
+- PixelData >>= 1;
+- for (int col = w; col-- > 0;) {
+-
+- if (PixelData & 1) {
+- bitmap.SetIndex(x + col, y + row, fg);
+-
+- // Try to fix flickering
+-// if (*bitmap.Data(x + col, y + row - 1) != fg)
+-// bitmap.SetIndex(x + col, y + row + 1, fg);
+- }
+-
+- PixelData >>= 1;
+- }
+- }
++ bitmap.DrawText(x, y, text, foreColor, backColor, &font);
+
+ } else {
+
+@@ -794,22 +774,22 @@
+ // Small
+ _pFont = cFont::GetFont(fontSml);
+ _charW = _pFont->Width('A');
+- _charH = _pFont->Height('A');
++ _charH = _pFont->Height("A");
+
+ } else if (_selectedFont == 2) {
+
+ // Extra small
+ // The space between the chars can shrink, so more chars can go to the screen.
+- _pFont = new cFont(consFontSmallFix);
+- _charW = _pFont->Width('A') - 1;
+- _charH = _pFont->Height('A') - 1;
++ _pFont = cFont::GetFont(fontOsd);
++ _charW = _pFont->Width('A');
++ _charH = _pFont->Height("A");
+
+ } else {
+
+ // Normal
+ _pFont = cFont::GetFont(fontFix);
+ _charW = _pFont->Width('A');
+- _charH = _pFont->Height('A');
++ _charH = _pFont->Height("A");
+ }
+
+ _charsW = (_pixelW / _charW);
+