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# Copyright 1999-2008 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: $
ESVN_REPO_URI="https://pcsx2.svn.sourceforge.net/svnroot/pcsx2/plugins/gs/zerogs/opengl"
inherit eutils games subversion autotools
DESCRIPTION="PS2Emu ZeroGS OpenGL plugin"
HOMEPAGE="http://www.pcsx2.net/"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS=""
# I'm seeing better grahics with devbuild on.
IUSE="debug devbuild sse2"
RDEPEND="media-gfx/nvidia-cg-toolkit
media-libs/glew
media-libs/jpeg
sys-libs/zlib
virtual/opengl
x11-libs/libX11
x11-libs/libXxf86vm
>=x11-libs/gtk+-2"
DEPEND="${RDEPEND}
x11-proto/xproto
x11-proto/xf86vidmodeproto"
S="${WORKDIR}/opengl"
src_unpack() {
subversion_src_unpack
cd "${S}"
epatch "${FILESDIR}/${PN}-gcc43.patch"
epatch "${FILESDIR}/${PN}-devbuild-paths.patch"
epatch "${FILESDIR}/${PN}-consistent-naming.patch"
sed -r -i \
-e 's/-O[0-9]\b//g' \
-e 's/-fomit-frame-pointer\b//g' \
-e 's/C(..)?FLAGS=/C\1FLAGS+=/' \
configure.ac || die
eautoreconf -v --install || die
chmod +x configure
}
src_compile() {
egamesconf \
$(use_enable devbuild) \
$(use_enable debug) \
$(use_enable sse2) \
|| die
emake || die
}
src_install() {
exeinto "$(games_get_libdir)/ps2emu/plugins"
insinto "$(games_get_libdir)/ps2emu/plugins"
doexe libZeroGSogl.so.* || die
if use devbuild; then
doins ps2hw.fx || die
doins ctx1/ps2hw_ctx.fx || die
else
doins Win32/ps2hw.dat || die
fi
prepgamesdirs
}
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