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authorMike Frysinger <vapier@gentoo.org>2003-10-06 04:23:39 +0000
committerMike Frysinger <vapier@gentoo.org>2003-10-06 04:23:39 +0000
commit332cbae1866ff4527582be523b60966225269478 (patch)
tree21232decb2657e1cf8de44731869fb9415e4ee22 /games-fps/anaglyph-stereo-quake
parenttidy DEPEND; add metadata.xml (diff)
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metadata
Diffstat (limited to 'games-fps/anaglyph-stereo-quake')
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diff --git a/games-fps/anaglyph-stereo-quake/metadata.xml b/games-fps/anaglyph-stereo-quake/metadata.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<maintainer>
+ <email>vapier@gentoo.org</email>
+ <name>Mike Frysinger</name>
+</maintainer>
+<longdescription>
+What is Anaglyph Quake?
+Anaglyph Quake is a modified version of glQuake designed to be viewed
+with Anaglyph Glasses. The purpose of viewing with Anaglyph glasses is
+so that the image is viewed in stereo (a separate image for each eye),
+which is the basis for depth perception. Thus, with this version of
+Quake, red-cyan glasses, and a suitable computer, you can play Quake in
+real 3D.
+
+Anaglyph Glasses:
+Anaglyph Glasses are red-blue glasses (the red lens is over the left eye
+). They rely on the idea that the red light will only pass through the
+red lens, and blue light will only pass through the blue lens. Thus by
+printing the two different views in these opposing colours, the viewer
+will see a stereo view, and hence depth (amusing that the two images are
+appropriate viewpoints of the same scene ). Because red&blue are 2/3 of
+the colours used by monitors for display , you can get red-cyan glasses,
+cyan allowing both blue and green thorough.
+</longdescription>
+</pkgmetadata>